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MODERN WAITING 3

What do you think of Camping?


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I have good ideas for videos that cover all these issues... except boosting. I'm not sure how to make that understandable and shootable in a short IRL video. Hrm...
 
Do what you want. :) I'was just suggesting.

But focus on the issues rather than the popular "ideas."
 
If you want. I'm just suggesting this but put a poll up whoch the cod forums vote on and the voting topics could be like. Panic knifing, noob tubing, boosting, idiots on the mics and see what the forum members think.( but you I'm just suggesting)
 
Yeah man. Maybe I should do a poll. lol
As for boosting, I would for sure have to get a riot shield for that. Or maybe flares... hmmm
 
I just wanted to say thank you to CODforums for running such awesome forums.
This forum has the highest turn out of attention to the video we're trying rather hard to get out there.
Kudos to you guys. Cheers!
 
I just wanted to say thank you to CODforums for running such awesome forums.
Kudos to you guys. Cheers!
You welcome! :)
This forum has the highest turn out of attention to the video we're trying rather hard to get out there.
The combination of CODForums' brand power, combined with the beautiful xenForo software equals great results. I am glad that you are able to take full advantage of it.
 
Just an update. We shot another video, it will be releasing soonish (early Feb at latest).
We tackle another one of your fav annoying things in Mw3 - Panic Knifing!
 
heres the problem with this theory
first off running and gunning is and has become imo "camp swapping" when your on a good streak and trying to get more kills id bet you anything your running around spot's where you know you have the upper hand, so the only difference is that your moving not sitting, witch only comes from knowing the map and spawn points.. camping will always be there in one form or another.

secondly IF in some way you are able to remove camping and snipping from the game what are you left with? everyone running the same class, the same builds, the same routs, heck in the end wouldn't hip fire steady aimed become the norm?

you HAVE to look at the bigger picture, mw1 was perfect. why? big maps plenty of room but lots of choke points, witch played to almost every play style. if you make a map smaller camping becomes more effective (via more ppl traveling the camped rout) and if you remove stealth/camping/snipping the game becomes broken and might as well play on a flat plain with no obstructions.. you cant have one without the other, i dont want camping to stop i just want more room to avoid them? agreed?

example
we all remember what shipment and rust were like.. fun i guess if the other team dosn't start spanking and camp your spawns and call in 5 choppers..

then there were AWESOME maps like
mw1
ambush
backlot
downpour
overgrown
mw2
afghan
rundown
ECT.

all bigger to med sized maps?
maybe its just me but i want mw1 back with more gun more perks and outfit choice maybe. X)
 
Well ironically it's not the positional players this was meant to poke fun at. If you're holding a choke point, sniping, or holding an objective, then to be honest... you're not camping. Its the guys who sit in some wayward corner of the map and kill maybe 3-5 people over the course of an entire game but spend 2 minutes plus at a time seeing no one and moving not at all. lol

That's what I believe camping is.

Dark corner McDougals as I believe they're called. lol
 
heres the problem with this theory
first off running and gunning is and has become imo "camp swapping" when your on a good streak and trying to get more kills id bet you anything your running around spot's where you know you have the upper hand, so the only difference is that your moving not sitting, witch only comes from knowing the map and spawn points.. camping will always be there in one form or another.
I disagree with you in here. Yes, there's such thing as camp swapping, but camping in general isn't really about the act of camping [i.e. sitting], it's how long you're doing it. For example, if you camped throughout the whole game, then you're a fucking camper. Get the fuck out of my game.

In COD4, people still did the whole camp swapping, but only because they started as one thing and then transferred to another tactic. As time goes on, they incorporate both into the overall game. For example, I started as a run n' gunning guy, but I incorporate some camping either because someone pissed me off, or because I found a camper that keeps killing me for lols. The best revenge is the one that you use against them in a backfiring kind of way.

What's worse is that there's rampant hacking on COD4 still. And a lot of these n00bs use either hacks or lagswitch in combination with camping. Nothing pisses me off more than an idiot that thinks it's fun or funny to use both. I think it's overkill to mix camping and lagswitching for example.

I had that just earlier today, I shot someone through a wall in Downpour - ya know those mounted machine guns? Those walls. I was using SAW while trying to take out the helicopter killstreak. So, not only did I fail to shoot the guy, the guy goes and kill me through the same type of wall. I'm like, "WTF!? That's bullshit!"

There's just no excuse. My cable connection is fast. T'was bullshit.
secondly IF in some way you are able to remove camping and snipping from the game what are you left with? everyone running the same class, the same builds, the same routs, heck in the end wouldn't hip fire steady aimed become the norm?
I don't know about you, but this question was answered with a game called... Goldeneye, and uh, another Rare classic... Perfect Dark.
you HAVE to look at the bigger picture, mw1 was perfect. why? big maps plenty of room but lots of choke points, witch played to almost every play style. if you make a map smaller camping becomes more effective (via more ppl traveling the camped rout) and if you remove stealth/camping/snipping the game becomes broken and might as well play on a flat plain with no obstructions.. you cant have one without the other, i dont want camping to stop i just want more room to avoid them? agreed?
MW1 was perfect not just because of the maps, but the overall game design was perfect. The weapon choices made MW1 a dynamic shooter. The balancing was near perfect, there are some flaws, but it was damn near perfect.

However, to address your little "nah, leave campers alone" speech you've got in there. Campers don't really camp because they think they've found a choke point in the game. If that were true, these campers would have gone back to the same spot regardless of whether you found them or not. They like camping because they think they can get kills in one place.

Today, I found someone camping in an odd place in Crossfire. So odd that I had to die twice before finding the right spot to kill him. He was being a sarcastic bitch when he did so, because I killed him many times in other camping spots he used.

Finally, I hate those people who use "choke points" to win a match. That's like cheating the casino games by using statistics. Or trying to bet a World Series game via statistics. And these players vary from camping, to run n' gunners. Then again, the game is really unpredictable, these guys lose in the end.
 
Finally, I hate those people who use "choke points" to win a match. That's like cheating the casino games by using statistics. Or trying to bet a World Series game via statistics. And these players vary from camping, to run n' gunners. Then again, the game is really unpredictable, these guys lose in the end.

This is the only point I would contend. Choke points are inevitable and even encouraged in use by the developers (see: Cod Elite tips and map overviews). This is mainly because every map has 3 major arteries that you can travel through from each spawn and some draw more of a crowd than others. If you're familiar with the maps then you know that, for example, there is going to be a crowd near the white pickup on village (in mw3). So, to choke point or treat that area as a choke point, with teammates, is to play positional and smart. People will funnel through that area whether you like it or not, so you may as well cut them off at the pass.
This tactic is as old as Sparta (literally).

And with guns that lower mobility as hard as a LMG or sniper, it is suggested that you pick high traffic areas and suppress them while a few of your team flanks.
So, I would disagree that it's like "cheating" via statistics, because everyone has the same statistics at their disposal. They could change the power positions of that game by doing something different than what is expected. That's why many battles in this game take place at the same junctions. Nothing anyone could do about it unless a game developer designed maps that change on a regular basis while remaining in the same location.

Thoughts?
 
This is the only point I would contend. Choke points are inevitable and even encouraged in use by the developers (see: Cod Elite tips and map overviews). This is mainly because every map has 3 major arteries that you can travel through from each spawn and some draw more of a crowd than others. If you're familiar with the maps then you know that, for example, there is going to be a crowd near the white pickup on village (in mw3). So, to choke point or treat that area as a choke point, with teammates, is to play positional and smart. People will funnel through that area whether you like it or not, so you may as well cut them off at the pass.
This tactic is as old as Sparta (literally).
For large areas? Sure. But in COD4, choke points weren't even necessary. That's why I said what I said. You could run and gun in Vacant and be in the top 3. I do it without even knowing the choke points, I do it without looking at the radar... I do the same in District. The only time that I don't run and gun anymore is in Crash, Bog, Pipeline, and Bloc, especially Bloc.

The other maps I change up my game are: Strike, Overgrown, Crossfire, Countdown, Creek, and Broadcast.

I run and gun in these maps but don't always get top 3: Chinatown, Killhouse, Ambush, and of course, Shipment. Showdown is the map where I do most of the wins, but sometimes is off because of the rampant camping.

What I mean by people using choke points as a way to win is staying in that area for a long period of time just because it's a choke point. For example, there would be times when I tried killing this player and he turns around and kills me. Why? His excuse was choke points.

When you come across those types, you know one thing - that he's trying to be a smartass. And I don't mean that in a good way.

In MW3, the developers made choke points like a "rule" of thumb in winning matches. I don't like the idea because I'm more used to run and gunning than choke pointing. MW2 is more or less balanced in the map design in this aspect, some maps are run and gun, some maps aren't, and some maps have both. It's only flaws are the balancing in the guns and equipment. With MW3, I don't find myself getting used to the maps. It feels like I am back to square one. It took me one day just to get used to MW2, but MW3 didn't feel the same.
 
Yeah, the learning curve on the maps is a little steep at first. Especially when set pieces impair visibility with smoke and such. That being said, I don't think its too bad. The enjoyment of the game certainly out-weighs the frustration. But man.... panic knifing is seriously BS lol
That's my main complaint now.
 
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