Hi. I am more writing this post to make any call of duty developers know of my user story rather than looking for advice as such, but any constructive advice is welcome.
I have been sitting looking at the “Connecting” screen for the last 45 minutes on MW3 ranked play and don’t want to click Cancel because I will lose SR. This wouldn’t be the first time I have lost SR due to something outside of my control, so it’s going to cost me more this time (I got disconnected yesterday mid-game and it punished me, thanks COD).
As someone who works in control software development, I see an easy solution to this issue that would prevent users from losing SR when they haven’t done anything wrong.
Why not monitor the connection status, i.e. system trying to connect, plus the interruption status, i.e. no disconnect, and if these two conditions are true for longer than the game it’s trying to connect to lasts, automatically back out with no SR penalty or suspension. In other words, if the system is trying to connect for longer than the game itself lasts, and the user has not disconnected, then it’s clearly not connecting for a reason outside of the users control.
I suspect I’m now in an infinite loop where it will never connect since the game it is trying to connect to has ended.
I work with diesel engine diagnostic software logic, and the diagnostic strategies we use would work well on this game - making the game more “clever”, instead of having basic blanket rules.
If you are a developer and interested in this, please contact me and maybe I could help you.
Just clicked Cancel now and it’s given me -100SR. Ridiculous.
I have been sitting looking at the “Connecting” screen for the last 45 minutes on MW3 ranked play and don’t want to click Cancel because I will lose SR. This wouldn’t be the first time I have lost SR due to something outside of my control, so it’s going to cost me more this time (I got disconnected yesterday mid-game and it punished me, thanks COD).
As someone who works in control software development, I see an easy solution to this issue that would prevent users from losing SR when they haven’t done anything wrong.
Why not monitor the connection status, i.e. system trying to connect, plus the interruption status, i.e. no disconnect, and if these two conditions are true for longer than the game it’s trying to connect to lasts, automatically back out with no SR penalty or suspension. In other words, if the system is trying to connect for longer than the game itself lasts, and the user has not disconnected, then it’s clearly not connecting for a reason outside of the users control.
I suspect I’m now in an infinite loop where it will never connect since the game it is trying to connect to has ended.
I work with diesel engine diagnostic software logic, and the diagnostic strategies we use would work well on this game - making the game more “clever”, instead of having basic blanket rules.
If you are a developer and interested in this, please contact me and maybe I could help you.
Just clicked Cancel now and it’s given me -100SR. Ridiculous.