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Angels of Death

AK 47 Underbarrels

skero

Recruit
Hi, can someone explain to me benefit of Tactical Foregrip or why Ranger Foregrip should be better than Merc Foregrip? It doesn´t make sense based on these numbers.

AK.PNG
 

Angels of Death

DizzyDemon

Recruit
Believe me, I struggled for ages to get my head around this stuff, and still don't fully get it now, but the key things are looking at the chart above, if we take the operator forgrip this has the benefit of making it easier for you to control your vertical recoil but at a cost of slowing down your ADS speed by 29ms.

All of the attachments are designed to help you, but they all have side affects too, a skiiled player would have mastered the are of balancing the right attachments to match their style of play. If you tend to prefer hip-fire to using ADS when you play, a Merc foregrip might make more sense as it increases your vertical recoil control and improves the hip fire spread to help make your shots/bursts more accurate but that will mean that your movement speed will be reduced which might be an issue and your ADS times will take longer, but that might not be a problem if you tend to hip-fire only.

I still haven't mastered it all, but with the help of some of the experts on here, I am getting closer.

Where did you get that chart, I would find it helpful if you can share the source.
 

DizzyDemon

Recruit
I wouldn't actually pick any of those for an AK-47, there is a barrel attachment that has an underbarrel grip included, I think it is the 23.0" Romanian barrel and this has an underbarrel grip that's included with it freeing up an attachment slot for other things.

I got my AK-47 to gold using that 23.0" Romanian barrel with a monolithic suppressor, VLK 3.0x Optic, 40 Round Mags and FMJ Perk, this was recommended to me by @CMCFLYYY and is a really easy setup for this gun, especially for being able to control it over long shots.
 

CMCFLYYY

Recruit
Hi, can someone explain to me benefit of Tactical Foregrip or why Ranger Foregrip should be better than Merc Foregrip? It doesn´t make sense based on these numbers.

View attachment 1266
The Merc, Ranger, and Operator grip all reduce vertical recoil by 17%, as shown. The differences are the secondary benefit. The Merc gives a hipfire accuracy bonus (good for run N gun SMG classes), the ranger gives a Stability bonus (good for longer range A/R classes), while the Operator has no secondary bonus. However, the Operator does avoid the movement speed penalties the other grips give you, so if you feel you don't need the Ranger's stability bonus because you already have a stock or laser equipped, or if you feel you don't want the hipfire bonus from the Merc because you still ADS when you run N gun, the Operator would benefit you by not costing you speed. Depending on how you're planning to use the AK, you could go with any of those grips. I would run the Operator out of these 3, since I use my AK more at medium/longer ranges and would prefer the Stability bonus over hipfire.

The Tactical Grip only provides a Stability bonus, so this would only be useful for snipers essentially where you are needing to line up that headshot for a 1-hit-kill. It offers no recoil bonuses at all.

The Commando Grip is different from the first 3, in that it has little effect on vertical recoil but reduces hortizontal side-to-side bounce. The idea here is, vertical recoil is very predictable and easy to counter by simply pulling down. Side-to-side bounce is randomized, with your gun randomly bouncing back and forth with each shot fired. This is impossible to predict and therefore counter, so reducing this would make the gun easier to spray because you are reducing the random bounce.

Since recoil patterns are different between all the weapons, you'll want to see what they look like with a Ranger grip on it. If it is very jiggly with a lot of randomized bounce (ie not a clean line pattern), then you probably want to put a Commando on that one in order to more easily spray at medium/longer ranges. If the pattern with the Ranger looks more like a line with almost no side-to-side bounce, then just stay with the Ranger because you don't need the Commando to clean up any side-to-side bounce.

I run the Commando on almost all my A/R classes, because as I said it is quite easy to just pull down to counter vertical recoil. So I prefer to use the Commando and reduce the side-to-side bounce which makes the pattern more predictable with less randomized side-to-side bounce.

Now as Dizzy mentioned, for the AK specifically, the Romanian barrel includes an integrated Merc grip that TrueGameData doesn't seem to have figured out. So this allows you to use the 17% vertical reduction the Merc gives, without wasting the attachment slot. Feel free to use that on either a laser, stock, or optic depending on what game mode you're playing and what your playstyle is.

I wouldn't actually pick any of those for an AK-47, there is a barrel attachment that has an underbarrel grip included, I think it is the 23.0" Romanian barrel and this has an underbarrel grip that's included with it freeing up an attachment slot for other things.

I got my AK-47 to gold using that 23.0" Romanian barrel with a monolithic suppressor, VLK 3.0x Optic, 40 Round Mags and FMJ Perk, this was recommended to me by @CMCFLYYY and is a really easy setup for this gun, especially for being able to control it over long shots.
One note. FMJ doesn't actually add any damage to the weapon, even if the stat bar says it does. All it does is help with bullet penetration, meaning you deal closer to 100% damage through walls and whatnot. In Warzone I would keep that same loadout but swap FMJ for the Tac Laser, which gives a good reduction to ADS time and adds some Stability to your aiming on top of that.
 

DizzyDemon

Recruit
One note. FMJ doesn't actually add any damage to the weapon, even if the stat bar says it does. All it does is help with bullet penetration, meaning you deal closer to 100% damage through walls and whatnot. In Warzone I would keep that same loadout but swap FMJ for the Tac Laser, which gives a good reduction to ADS time and adds some Stability to your aiming on top of that.
Thanks, I got most of my gold mastery on Shipment and Shoothouse, I thought that the AK-47 was a lot of fun on those maps, but taking it into bigger play areas, I found it to be less fun at first, it took a lot longer to get to grips with getting long shots with this than it did with my CR-56. As for the FMJ perk, I think I put that on to get a daily achievement and then didn't take it off again, but I don't like using lasers, I added a suppressor to keep my position concealed, a laser just seems to make it too obvious that I am ADS'ing or approaching.
 

CMCFLYYY

Recruit
Thanks, I got most of my gold mastery on Shipment and Shoothouse, I thought that the AK-47 was a lot of fun on those maps, but taking it into bigger play areas, I found it to be less fun at first, it took a lot longer to get to grips with getting long shots with this than it did with my CR-56. As for the FMJ perk, I think I put that on to get a daily achievement and then didn't take it off again, but I don't like using lasers, I added a suppressor to keep my position concealed, a laser just seems to make it too obvious that I am ADS'ing or approaching.
Yea I don't use a Tac Laser in Multiplayer because I hard-scope angles more often in that. But in Warzone I don't and the ADS bonus is more useful.
 

skero

Recruit
The Merc, Ranger, and Operator grip all reduce vertical recoil by 17%, as shown. The differences are the secondary benefit. The Merc gives a hipfire accuracy bonus (good for run N gun SMG classes), the ranger gives a Stability bonus (good for longer range A/R classes), while the Operator has no secondary bonus. However, the Operator does avoid the movement speed penalties the other grips give you, so if you feel you don't need the Ranger's stability bonus because you already have a stock or laser equipped, or if you feel you don't want the hipfire bonus from the Merc because you still ADS when you run N gun, the Operator would benefit you by not costing you speed. Depending on how you're planning to use the AK, you could go with any of those grips. I would run the Operator out of these 3, since I use my AK more at medium/longer ranges and would prefer the Stability bonus over hipfire.

The Tactical Grip only provides a Stability bonus, so this would only be useful for snipers essentially where you are needing to line up that headshot for a 1-hit-kill. It offers no recoil bonuses at all.

The Commando Grip is different from the first 3, in that it has little effect on vertical recoil but reduces hortizontal side-to-side bounce. The idea here is, vertical recoil is very predictable and easy to counter by simply pulling down. Side-to-side bounce is randomized, with your gun randomly bouncing back and forth with each shot fired. This is impossible to predict and therefore counter, so reducing this would make the gun easier to spray because you are reducing the random bounce.

Since recoil patterns are different between all the weapons, you'll want to see what they look like with a Ranger grip on it. If it is very jiggly with a lot of randomized bounce (ie not a clean line pattern), then you probably want to put a Commando on that one in order to more easily spray at medium/longer ranges. If the pattern with the Ranger looks more like a line with almost no side-to-side bounce, then just stay with the Ranger because you don't need the Commando to clean up any side-to-side bounce.

I run the Commando on almost all my A/R classes, because as I said it is quite easy to just pull down to counter vertical recoil. So I prefer to use the Commando and reduce the side-to-side bounce which makes the pattern more predictable with less randomized side-to-side bounce.

Now as Dizzy mentioned, for the AK specifically, the Romanian barrel includes an integrated Merc grip that TrueGameData doesn't seem to have figured out. So this allows you to use the 17% vertical reduction the Merc gives, without wasting the attachment slot. Feel free to use that on either a laser, stock, or optic depending on what game mode you're playing and what your playstyle is.



One note. FMJ doesn't actually add any damage to the weapon, even if the stat bar says it does. All it does is help with bullet penetration, meaning you deal closer to 100% damage through walls and whatnot. In Warzone I would keep that same loadout but swap FMJ for the Tac Laser, which gives a good reduction to ADS time and adds some Stability to your aiming on top of that.
Hi, thanks for long explanation : ) I understand con/cons from the table but talking about Ranger/Tactical foregrip where is stability bonus you are talking about? Some hidden stat?

And regarding AK I´m bouncing between both long barrels just because the recoil stabilization which is the biggest pain for the gun.
With "worse" RPK you can add another -15% but at cost for bullet velocity and rng modifier.

Also giving up Monolithic Suppressor is just painful as you lose bullet velocity and rng modifier too. Not mentioning visibility on map.
Tough call : /
 

CMCFLYYY

Recruit
Hi, thanks for long explanation : ) I understand con/cons from the table but talking about Ranger/Tactical foregrip where is stability bonus you are talking about? Some hidden stat?

And regarding AK I´m bouncing between both long barrels just because the recoil stabilization which is the biggest pain for the gun.
With "worse" RPK you can add another -15% but at cost for bullet velocity and rng modifier.

Also giving up Monolithic Suppressor is just painful as you lose bullet velocity and rng modifier too. Not mentioning visibility on map.
Tough call : /
1. Aim Stability is the amount of sway your reticle has when aiming down site. Buffs to Aim Stability make your weapon have less sway, so it's easier to line up and hit your first shot. It also affects the recoil pattern, because the weapon is still swaying during the spray, so having multiple weapons that nerf Aim Stability will negatively harm the randomness of your recoil pattern.

So in this case, the Tactical only helps with Aim Stability and doesn't help with the any of the vertical/horizontal recoil at all. The Ranger helps with Stability and reducing vertical recoil, but it also hurts your ADS. The Tactical has no ADS penalty, so if you're building a sniper class it might be beneficial to throw on the Tactical grip for better Aim Stability without slowing down your ADS. But on A/R classes you are going to want the recoil reduction the Ranger brings as well. Alternatively, as I mentioned the Commando grip also helps with Aim Stability while reducing the random side-to-side bounce recoil, which is harder to control than the vertical recoil, and it doesn't have an ADS penalty either. This is why for most rifle classes I use the Commando.

2. With the AK you always want to use the Romanian barrel. The Romanian gives longer range (32% to 25%), bullet velocity (55% to 42%), and recoil reduction (33% to 9%), while only costing about 1 extra frame of ADS time. The increased recoil reduction is because of the integrated Merc grip - so by the time you add on a Merc grip to the RPK barrel to get similar recoil properties, you have wasted an extra attachment slot on a grip, plus you still have slower bullet velocity and shorter range.

For Warzone I would consider the Romanian Barrel, Mono Suppressor, and 40-Round mag as essentials. You have a little personal choice with the other 2. I prefer to run a Tac Laser for the ADS and Aim Stability bonuses, and then a VLK 3.0x as well for mid-range precision and the additional hidden 10% recoil reduction. But if you don't like been seen while hard-scoping with the Tac Laser, use the LMG Stock instead for the same Aim Stability bonus, you just won't get the ADS bonus the Tac Laser offers as well. Or if you feel comfortable with the iron sites (meh) you can run both a Tac Laser and the FSS CQC stock - since you already have Aim Stability from the Tac Laser you can run a stock that gives you an ADS bonus instead.

Stay away from the rear grip attachments - they are the most worthless in terms of bonuses. I also am not a fan of any of the Perks, other than Sleight of Hand but the AK has one of the quickest reloads in the game so that's fairly unnecessary as well.
 

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