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Angels of Death

AK vs CR-56 Comparison

CMCFLYYY

Recruit
People seem to be very averse to using the AK in this game for some reason even though it's very similar to the Galil (CR-56). A lot of that is probably due to the disgusting recoil the weapon has in its stock form, but it drastically improves when you fully kit it out (more below).

Looking not at raw TTKs at dropoff distances, but instead the "area under the TTK curve", the AK is actually the best A/R for >50m. Yes better than the Oden and SCAR. It is fairly average but still in line with the M4 at ranges <50m. The Galil on the other hand is the best A/R <50m (the FAL is best at <25m but struggles outside of that) but trails other A/Rs like the AK, SCAR, and Oden at >50m.

So it would seem these two rifles are similar but one is better suited as a short-range A/R (Galil) while the other is suited for long-range combat (AK). So if you want to pair something a sniper, maybe you'd prefer the Galil so you can better compete with SMGs inside 50m. Or if you want to run an SMG/AR combo maybe the AK is more to your taste since you don't need short-range performance from your A/R anymore.

I figured I would throw in a recoil plot to compare the two as well. On the left is the Galil, and the right is the AK with the following setups (which is how I use them in Warzone):

Galil: Mono Suppressor, Zodiac Barrel, VLK 3.0x, Commando Grip, 45Mag Ext
AK: Mono Suppressor, Romanian Barrel, Tac Laser, VLK 3.0x, 40Mag Ext

(The Romanian barrel on the AK has an integrated Merc grip so you can save an attachment, which allows you to use both the Tac Laser and VLK optic which helps out the TTKs a good amount. Also I fired 30 shots with each so the testing would be even.)

QTlAwHI.png

The AK has a touch more vertical recoil overall than the Galil, but the first 10shots from each is fairly even (yellow line) and both have similar (but mirrored) bend to their patterns, with the AK getting the more familiar right-bend. It's the last 20 bullets where the Galil gains a bit of an advantage over the AK vertically (orange line is 20th shot). The Galil pattern is also a bit tighter due to using the Commando grip, but the AK side-to-side bounce isn't much worse without it.

Overall the Galil has both the best vertical pattern (#3 from the left) and the worst horizontal pattern (also #3 from the left), which is surprisingly but just goes to show how random these plots can be each time you do them. The AK has the best hortizontal pattern (#2 from the right) but worse vertical recoil - only 1 of it's patterns (also #2 from the left) was shorter than any of the Galil patterns.

I've been using the AK as my primary in WZ lately just for funsies (usually use the Galil) and I've been pleasantly surprised with how well it performs in the mid-range (from like 30-70m). It requires just 6-8 shots (can kill in 6 chest shots under ~40m with the Mono/Romanian) and then 7-8 at range depending on chest/stomach/limb shots. So if you are accurate with those first 10 bullets in that pattern up there, which is fairly similar to the Galil, you've already deleted the enemy before you get to the bouncy 2nd half of the pattern. Meanwhile the Galil is requiring the same 6 hits to kill up close (to about the same 35ish meters) but falls off to 9-11 at longer ranges. By the time you're landing 9-11 hits you've already moved up beyond that yellow line in the patterns above and are getting closer to the orange. Meanwhile the AK is killing in 2-3 fewer bullets and you shouldn't be going too far over the yellow line in most situations.

This could just be a personal preference of mine, but I can't stand when guns require 14+ hits to kill at range, meaning you'd have to fire like 30+ shots just to down someone with that kind of tickle damage. I much prefer the 7-8 hits the AK requires, which feels more like 15+ shots to kill assuming realistic accuracy at range.

Thoughts??
 

Angels of Death

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