PLAYERS PLAYERS PLAYERS NEW INTEL DROPPED BY CALL OF DUTY!
This post is to communicate the maps and modes that it's coming with at launch day.
Play modes:
3v3v3
Cutthroat: Three teams go head to head . . . to head. First team to reach the round win limit wins.
6v6:
- Team Deathmatch: An exercise in attrition. Eliminate enemy players until the score limit is reached to win.
- Domination: Capture, hold and defend objective to earn points. First team to reach the score limit wins.
- Search & Destroy: Teams alternate between detonating and defusing a bomb. No respawns.
- Kill Confirmed: Recover dog tags to score for your team and deny enemy scores.
- Free-For-All: Defeat everyone. The first player to reach the score limit ends the game. Top three players win.
- Hardpoint: Capture the Hardpoint and hold it against attack. The first team to reach the score limit wins.
- Control: Take turns attacking and defending the objective.
- War: Progress through linear objectives to push the battle line and win.
- Gun Game: Be the first player to score a kill with each one of the provided weapons.
32v32:
- Ground War: Large-scale conflict featuring vehicles. Capture and hold objectives to score.
- Invasion: A massive and chaotic battle with a mix of Players and AI fighting alongside each other and against each team.
Launch Maps:
- Afghan (Core)
- Derail (Core)
- Estate (Core)
- Favela (Core)
- Highrise (Core)
- Invasion (Core)
- Karachi (Core)
- Quarry (Core)
- Rundown (Core)
- Rust (Core)
- Scrapyard (Core)
- Skidrow (Core)
- Sub Base (Core)
- Terminal (Core)
- Underpass (Core)
- Wasteland (Core)
- Levin Resort (Ground War)
- Orlov Military Base (Ground War)
- Popov Power (Ground War)
- Operation: Spearhead (War Mode)
This post is to communicate the maps and modes that it's coming with at launch day.
Play modes:
3v3v3
Cutthroat: Three teams go head to head . . . to head. First team to reach the round win limit wins.
6v6:
- Team Deathmatch: An exercise in attrition. Eliminate enemy players until the score limit is reached to win.
- Domination: Capture, hold and defend objective to earn points. First team to reach the score limit wins.
- Search & Destroy: Teams alternate between detonating and defusing a bomb. No respawns.
- Kill Confirmed: Recover dog tags to score for your team and deny enemy scores.
- Free-For-All: Defeat everyone. The first player to reach the score limit ends the game. Top three players win.
- Hardpoint: Capture the Hardpoint and hold it against attack. The first team to reach the score limit wins.
- Control: Take turns attacking and defending the objective.
- War: Progress through linear objectives to push the battle line and win.
- Gun Game: Be the first player to score a kill with each one of the provided weapons.
32v32:
- Ground War: Large-scale conflict featuring vehicles. Capture and hold objectives to score.
- Invasion: A massive and chaotic battle with a mix of Players and AI fighting alongside each other and against each team.
Launch Maps:
- Afghan (Core)
- Derail (Core)
- Estate (Core)
- Favela (Core)
- Highrise (Core)
- Invasion (Core)
- Karachi (Core)
- Quarry (Core)
- Rundown (Core)
- Rust (Core)
- Scrapyard (Core)
- Skidrow (Core)
- Sub Base (Core)
- Terminal (Core)
- Underpass (Core)
- Wasteland (Core)
- Levin Resort (Ground War)
- Orlov Military Base (Ground War)
- Popov Power (Ground War)
- Operation: Spearhead (War Mode)