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Do Remasters Kill Backwards Compatibility and/or vice versa?

Discussion in 'Video Games' started by Toxic34, Aug 11, 2016.

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  1. Toxic34

    Toxic34 Recruit

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    This is a very simple question I'm posting here. What effect does making a game backwards compatible have on the success of a remastered game, and vice versa. Do these things have to be mutually exclusive?

    This question is posed based on the news of the remastered set of BioShock The Collection. All 3 games had previously been promised as part of the Xbox One backwards compatibility program, and are still listed as such in the feedback area, despite no longer being on the "coming soon" list. What does this mean?

    Since the first Modern Warfare has been remastered, but only as a download with deluxe versions of IW, does this side-deal mean backwards compatibility can still occur? Or will plans for a remastered MW trilogy take precedence.

    As a note, Saints Row 4 had an Xbox One release, but the 360 version is made compatible to play on the Xbox One. This seems to indicate there's still a considerable market for backwards compatibility, especially for games like Ghosts.

    Your thoughts below.
     
  2. Carlos

    Carlos Owner
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    They can co-exist, but the reason why remasters were made is because one of these: 1. They plan a new game or iteration in that franchise. 2. They were requested (as was the case for Modern Warfare Remastered). 3. They plan a trilogy remaster or collection (Call of Duty: Modern Warfare Trilogy is out now, and may temporarily replace the originals for BC program, and they are definitely going to remaster MW2).

    God of War 3: Remastered was released to satisfy the PS4 market for a God of War game for the interim, while they work on God of War 4...


    View: https://www.youtube.com/watch?v=CJ_GCPaKywg


    Gears of War Ultimate Edition was released for the same reason. As a bridge for Gears of War 4...


    View: https://www.youtube.com/watch?v=nk5oGeaeePY
     

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