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Warzone In my opinion AR recoil is a joke in this game

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Because, my champion appears to get parkinson syndrome when he fires them. Now IRL that could theoretically happen.
If the person has absolutely no muscle mass at all or forgot that he is about to fire before he starts firing.
Otherwise, this is not even remotely realistic. ESPECIALLY the vertical recoil. The horizontal one is not that bad at all.


On the other hand, when I fire an LMG the recoil is pretty much nonexistent most of the time.

And I don't even wanna start talking about the DMR. M4A1 has more recoil than that gun but deals half the dmg it feels.
If you ask me the DMR is by far the most broken weapon in this game, besides SMG's and roof campers. Actually roof campers are the most broken weapon.


Whats your opinion?

Idk how I edit the post so I edit here:

"In my opinion MOST ARs recoil is a joke in this game". There are some that are fine.
 
Welcome to CoDForums @Igetbraindamageofthis.

I am just 14 longshots from getting my fourth gold camo in ARs.

I've worked through them 1 at a time, the XM4 was the easiest to handle and the AK-47 was trickier until I levelled it up to get a more suitable loadout for my play style.

By the time I had got to the Krig 6 and QBZ-83 I was finding it a lot easier to manage handling these weapons.

But I play Cold War MP and not Warzone, in Modern Warfare it was easy to level up guns in MP and then use them in Warzone, can you still do that now?
 
Welcome to CoDForums @Igetbraindamageofthis.

I am just 14 longshots from getting my fourth gold camo in ARs.

I've worked through them 1 at a time, the XM4 was the easiest to handle and the AK-47 was trickier until I levelled it up to get a more suitable loadout for my play style.

By the time I had got to the Krig 6 and QBZ-83 I was finding it a lot easier to manage handling these weapons.

But I play Cold War MP and not Warzone, in Modern Warfare it was easy to level up guns in MP and then use them in Warzone, can you still do that now?
Well, maybe the recoil in warzone has been edited. I don't own any multiplayer younger than COD BO2.

What I noticed in Warzone was clearly defying the most basic physical principles.

Like the fact that any action causes an equal counteraction. You just have an initial burst or constant updrive with most ARs in Warzone, both of which do NOT automatically snap back when you stop shooting. Which defies all logic, unless you are literally a switch or something IRL. You will automatically get back into position when you stop firing simply due to the muscle contraction that tried to keep it in place in first place. Even IF you cannot stop it from going up WHILE firing.

However, this basic physical principle does not apply to countering recoil with your gaming mice. At all. Since you are not countering any physical force directly applied to you, you try to counter a virtual physical force that you cannot feel. With your mice its not inuitive, unless you played CSGO too much That game has somewhat equal recoil mechanics that are utter nonsense.
 
Oh, I see what you are getting at, yes, the physics in the game are not realistic I thought you were saying you were having a hard time getting accuracy from your ARs due to the way they handled as a result of the poor physics.

Back in the day there would have been 2 styles of game, arcade or simulation, Cold War is definitely closer to arcade than a sim. If you are looking for a more sim like experience then there are options available like:

  • ARMA III.
  • SWAT 4.
  • Squad.
  • Tom Clancy's Rainbow Six Siege.
  • Brothers in Arms: Hell's Highway.
  • Escape from Tarkov.
  • Tom Clancy's Rainbow Six 3: Raven Shield.
  • Insurgency: Sandstorm

These all aim at varying degrees of realism, none of them really appeal much to me, I don't think they will be as accessible as CoD games, or games like Battlefield might be better but won't be as realistic as the list above.

I used to play a lot of Battlefield but stopped when they launched Hardline, you might like it if you don't mind their cash grabbing microtransaction funded lottery that they call loot boxes.

I know EA say they don't do those anymore, but I find it hard to believe that they have stopped trying to cash grab at every opportunity. And yes, you can buy Blueprints and CP in CoD, but at least in CoD you can see what you're going to get before you buy the Bundles and with Battle Pass you can make your 1000 CP plus 300 extra CoD points before the season ends so you can use them to pay for the next season's Battle pass and save the extra CP to treat yourself to the occasional bundle, which I haven't done yet.
 
Oh, I see what you are getting at, yes, the physics in the game are not realistic I thought you were saying you were having a hard time getting accuracy from your ARs due to the way they handled as a result of the poor physics.

Back in the day there would have been 2 styles of game, arcade or simulation, Cold War is definitely closer to arcade than a sim. If you are looking for a more sim like experience then there are options available like:

  • ARMA III.
  • SWAT 4.
  • Squad.
  • Tom Clancy's Rainbow Six Siege.
  • Brothers in Arms: Hell's Highway.
  • Escape from Tarkov.
  • Tom Clancy's Rainbow Six 3: Raven Shield.
  • Insurgency: Sandstorm

These all aim at varying degrees of realism, none of them really appeal much to me, I don't think they will be as accessible as CoD games, or games like Battlefield might be better but won't be as realistic as the list above.

I used to play a lot of Battlefield but stopped when they launched Hardline, you might like it if you don't mind their cash grabbing microtransaction funded lottery that they call loot boxes.

I know EA say they don't do those anymore, but I find it hard to believe that they have stopped trying to cash grab at every opportunity. And yes, you can buy Blueprints and CP in CoD, but at least in CoD you can see what you're going to get before you buy the Bundles and with Battle Pass you can make your 1000 CP plus 300 extra CoD points before the season ends so you can use them to pay for the next season's Battle pass and save the extra CP to treat yourself to the occasional bundle, which I haven't done yet.
Yes thanks for the suggestions I own Arma 3 and Squad already :).
Yeah ofcourse, I was saying that. It is obviously harder due to illogical physics. Arcade doesn't necessarily mean you implement illogical and inconsistent stuff to make it harder and also obviously less balanced. Most of the time arcade is easier to start with than simulation.

Also I played Battlefield 3 and 4 which I both enjoyed. But I enjoyed COD more up to Bo2 BECAUSE it was even more arcade.

What I was trying to point out is that Warzones recoil handling is not only inconsistent to the older games, but it is also inconsistent in the game itself, from weapon to weapon.

You have the M4A1 that feels like they tried a more realistic attempt and pathetically failed by ignoring simple physics.
Then you got the DMR that is more arcade than ever.

All in all it feels like a bad attempt to get more realistic while also having insanely arcade like weapons at the same time. It just doesn't make any sense. Its like putting salt into your coffee.

And yeah this issue makes it harder to adapt to this game and even from weapon to weapon in the game itself.
 
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