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Tactical Gaming

loadout opinion

abed_k

Recruit
hey guys how you doing. so basically i really like running the HDR in warzone and i've been debating what weapon should i run with it. i have been using the m4 with no stock for a while. but i see many people and streamers going with grau/hdr class but i though the grau is long range weapon so 2 long range weapons ?hmmm i don't know. also i've been really liking the ram 7 lately but it need upgrading. so what do you think is the best combo ?
thank you for your help

also forgot to mention i mainly play solos since i don't have friends:)
 

Tactical Gaming

DizzyDemon

Recruit
I have been running a lot of the blueprint weapons, more or less exactly as they are when I unlock them, I haven't really picked on the differences between each loadout that they carry, to tell the truth, but over time I have been able to get better at getting kills and staying alive a bit longer.

There are some far better players than me in this group that know their loadouts so well that they will notice things like the extra time to ads with a different scope or more control with a different stock etc... they might be able to add some hints here.

Also, there are some great guides to weapon loadouts on YouTube, pick a weapon, and look at how different YouTube commentators set it up to figure out which will work best for you.
 
Not the grau man, it's the ultimate bumchum weapon these days, you hardly see anything else.
I'd recommend the ram7 to go with the hdr. In my opinion it's the best ar to cover close-medium ranges, probably the only ar that I'd be happy taking on a decent smg with at close range.
Ram/Hdr and Mp7/M13 are my two favourite loadouts.
 

Aurrican

Recruit
Currently running 2 options Hdr/mp7 with standard sights on the mp7 with 60 round mag and foreground. Good cqb weapon and mid range isn't too bad as long as can keep muzzle climb under control. Double claymore to sort the eod specialists

Hdr/kilo with under HE launcher and silencer both work well with good ads speeds and cronen sight.
 

CMCFLYYY

Recruit
Not the grau man, it's the ultimate bumchum weapon these days, you hardly see anything else.
I'd recommend the ram7 to go with the hdr. In my opinion it's the best ar to cover close-medium ranges, probably the only ar that I'd be happy taking on a decent smg with at close range.
Ram/Hdr and Mp7/M13 are my two favourite loadouts.
If you're using your AR to cover mid-range while also carrying an HDR, you're Warzoning wrong. Unless what you consider mid-range is WAY shorter than actual mid-range, you should always be HDRing. The idea that you would rather use 8-14 AR bulllets to down someone rather than 1 headshot from an HDR is ludicrous. The only situation where you'd prefer your secondary is CQC when using a single-shot sniper for headshots isn't feasible.

OP - use an SMG. I prefer the MP5 but the MP7 is a good choice too as Aurrican says. Kit it out with attachments that improve ADS time and sprint-to-fire speed - being able to fire before your enemy in CQC is huge, even if it's just a 1 bullet advantage. You don't need to worry about controlling recoil as much because in CQC targets are huge because they're literally right in front of you. For the same reason, aiming stability doesn't matter because aiming stability is a thing you deal with when you're ADSing medium-to-long-range targets, which you will be using your HDR for. It's still good to keep a suppressor on there, because anything that avoids drawing attention from surrounding players is a good thing.

I have my MP5 kitted out as follows:

Muzzle: I prefer the Lightweight over the Monolithic here because the latter costs you ADS time, and the only added benefit is damage range. We don't care about added range with a CQC because most of the time you're using this weapon it will be from 20m in. Both suppressors do the same job in suppressing sound from what I've seen/read, so the faster ADS time makes the Lightweight a better choice here.

Barrel: The goal here is for faster ADS, and the FSS Mini also offers a + to movement speed. Faster movement speed gives you so many advantages, from getting around the map faster to being able to reposition/flank enemies quicker. Lower bullet velocity doesn't matter because that only affects bullet drop and at CQC that is irrelevant. The Mini does hurt recoil a bit, but at CQC recoil is less of a factor than midrange and the added movement speed is worth it.

Laser: Debatable to use one, but if you do the Tac is the only one worth using for it's ADS speed bonus. However I prefer a Mag attachment for my 5th slot.

Optic: I skip an optic altogether - not necessary for CQC and it allows you to swap for another attachement.

Stock: The FTAC is the easy choice here. Bonuses to movement speed and ADS speed - nothing else comes close.

Underbarrel: Skip altogether. These all try to give you some kind of recoil or aiming stability. Recoil isn't an issue short range, and each of these costs you in either movement speed or ADS time, which is a no-no here.

Magazine: The alternate choice to a laser. The extended 45 round mag is a no-no because it slows both ADS AND movement speed. The 10mm mag adds some damage and range at the cost of fire-rate, so in essence it makes it more of a mesh between an AR and an SMG, which is perfect if you are using this with a sniper. It extends the useful range out to 30m instead of just 20m.

Rear Grip: Stippled Grip Tape adds a plus to ADS speed and sprint-to-fire speed is exactly what we're looking for with this weapon so this is an easy choice. Aiming stability is more important for medium/long-range/sniping and isn't a factor for CQC so the tradeoff is minimal.

Perk: The only choice that would make sense here is Sleight of Hand. However I really can't justify removing any of the other 5 in my personal opinion since ADS speed, movement speed, and sprint-to-fire speed is what this weapon is all about. If you've sprinted yourself into a squad you have more problems than needing a reload that is .5s faster. Use better game sense and you should be fine without it.
 
If you're using your AR to cover mid-range while also carrying an HDR, you're Warzoning wrong. Unless what you consider mid-range is WAY shorter than actual mid-range, you should always be HDRing. The idea that you would rather use 8-14 AR bulllets to down someone rather than 1 headshot from an HDR is ludicrous. The only situation where you'd prefer your secondary is CQC when using a single-shot sniper for headshots isn't feasible.
Warzoning wrong? Yeah right.
One of the better ARs is more than capable of taking on an HDR at medium range.
You talk as if you've never missed a headshot, which I don't believe. The reality is that inbetween that first missed shot and the second is enough time for an AR to kill you. So don't make out like there's only one way to play warzone mate.
 

CMCFLYYY

Recruit
Warzoning wrong? Yeah right.
One of the better ARs is more than capable of taking on an HDR at medium range.
You talk as if you've never missed a headshot, which I don't believe. The reality is that inbetween that first missed shot and the second is enough time for an AR to kill you. So don't make out like there's only one way to play warzone mate.
If the HDR is caught out in the open and misses their first shot, sure - most ARs/LMGs/SMGs will wreck it because it takes 3 seconds to fire a follow-up.

But there's no way you're landing 12-14 shots on me from 50m if I'm mostly behind cover and can peek/re-peek while taking potshot headshots at you. If I miss, you can hit me a couple times and I'll plate up, but eventually I'll find your head after a few shots. This is a losing battle for an AR every time.

So yes, if you're coming up on guys out in the open then an AR is going to be a better mid-range option. But if there's any kind of cover to peek/re-peek I'm sticking with the 1-hit kill sniper. If you aren't confident in your ability to use a sniper in that manner, then you're carrying an AR to compensate for sub-par mid-range sniping, and thereby handicapping yourself in CQC against guys with SMGs.

In order to be most effective with a sniper, you need to be avoiding those "out-in-the-open confrontations" where an AR will beat you, and play smarter/slower and stick to cover and use your HDR in all situations that aren't CQC, where headshots instantly win you 1v1s. Then you swap to the SMG in CQC so you aren't outgunned there either.
 
If that's what you got out of my post, then keep doing what yer doin, bub /s
Yeah that's what I got.
You posed two mid range scenarios, one where the sr is more effective and one where the ar is more effective.
The reality is that in warzone you have to be moving around the map, so you cant guarantee you or the enemy will always have cover.
So you've validated my own point. A gun which is capable at close AND medium ranges is best to run with an HDR. Because there are always going to be scenarios where the HDR is a bad choice at medium range (other scenarios where it will dominate).
Do you still think using an ar over an hdr at medium range is "warzoning wrong"?
 

CMCFLYYY

Recruit
You posed two mid range scenarios, one where the sr is more effective and one where the ar is more effective.
Yes, one of those scenarios you should be specifically trying to avoid. Go watch any streamer or YTer offering tips and they'll tell you the same - plan ahead so you avoid having to cross huge open areas while chasing the circle. No, a sniper is not a good mid-range weapon when you're both out in the open, but you should be specifically avoiding this situation.

The reality is that in warzone you have to be moving around the map, so you cant guarantee you or the enemy will always have cover.
This is true, sometimes it is unavoidable. But it is avoidable MOST of the time if you plan ahead and keep your planned routes along areas that have trees, hills, buildings etc instead of vast open areas.

So you've validated my own point. A gun which is capable at close AND medium ranges is best to run with an HDR. Because there are always going to be scenarios where the HDR is a bad choice at medium range (other scenarios where it will dominate).
Completely false. If you're planning ahead and avoiding confrontations in the open, then their are FAR FEWER scenarios where the HDR will be a bad choice, and instead you will have the advantage over ARs who have to hit you 12-14 times while you can peek/re-peek for 1-hit kill headshots. This is not a 50/50 ratio between when the HDR is good and bad for mid-range - that means you're taking bad routes to the circle and not planning ahead. The HDR is a better mid-range weapon in >90% of mid-range situations if you have played smart and kept yourself near cover.

So sure, 10% of the time something dumb will happen and as luck will have it you'll find yourself in situations where an AR can out-gun you. But if you secondary an AR JUST for that 10%, you are handicapping yourself in 100% of CQC situations, because an SMG will beat an AR EVERY TIME.

Do you still think using an ar over an hdr at medium range is "warzoning wrong"?
Yes. If you think you need to secondary an AR for the 10% of mid-range scenarios where it's preferable to a sniper, and purposely handicapping yourself in 100% of CQC battles, then yes you are still Warzoning wrong.
 

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