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MW3 BUGS

bigJIMstream

Recruit
After the update I did some testing with different vests and boots regarding tact sprint duration and stance transition times. I found a couple of bugs.
1. For some strange reason, the WSP Stinger only has a tact sprint duration of about 4.33 seconds. It's actually shorter than an AR even though it's a pistol. AR tact sprint duration is about 5.0 seconds. All vests with all boot combinations have a tact sprint duration of about 6.0 seconds with a pistol (other than WSP Stinger).
2. I did some other testing on stance transition times after sliding. What I found is that on Mnk (not sure about controller) prone doesn't work immediately following a slide. The bug happens on both a normal slide and a slide cancel. If I immediately try to go prone after a slide with a key mapped to prone my operator does nothing. If I wait a second then the prone works perfectly. If I'm sprinting or tact sprinting and then immediately stop and go prone it works perfectly. This is a big problem for MnK.
 
After the update I did some testing with different vests and boots regarding tact sprint duration and stance transition times. I found a couple of bugs.
1. For some strange reason, the WSP Stinger only has a tact sprint duration of about 4.33 seconds. It's actually shorter than an AR even though it's a pistol. AR tact sprint duration is about 5.0 seconds. All vests with all boot combinations have a tact sprint duration of about 6.0 seconds with a pistol (other than WSP Stinger).
2. I did some other testing on stance transition times after sliding. What I found is that on Mnk (not sure about controller) prone doesn't work immediately following a slide. The bug happens on both a normal slide and a slide cancel. If I immediately try to go prone after a slide with a key mapped to prone my operator does nothing. If I wait a second then the prone works perfectly. If I'm sprinting or tact sprinting and then immediately stop and go prone it works perfectly. This is a big problem for MnK.
I followed up with some other Mnk players and they are seeing the problem as well. It appears it's related to the prone function mappable only by MnK players. Controller players aren't experiencing any delays after sliding and being able to go prone. AA is already a huge advantage so at least let me go prone as soon as possible :). Thanks!
 

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