bigJIMstream
Recruit
After the update I did some testing with different vests and boots regarding tact sprint duration and stance transition times. I found a couple of bugs.
1. For some strange reason, the WSP Stinger only has a tact sprint duration of about 4.33 seconds. It's actually shorter than an AR even though it's a pistol. AR tact sprint duration is about 5.0 seconds. All vests with all boot combinations have a tact sprint duration of about 6.0 seconds with a pistol (other than WSP Stinger).
2. I did some other testing on stance transition times after sliding. What I found is that on Mnk (not sure about controller) prone doesn't work immediately following a slide. The bug happens on both a normal slide and a slide cancel. If I immediately try to go prone after a slide with a key mapped to prone my operator does nothing. If I wait a second then the prone works perfectly. If I'm sprinting or tact sprinting and then immediately stop and go prone it works perfectly. This is a big problem for MnK.
1. For some strange reason, the WSP Stinger only has a tact sprint duration of about 4.33 seconds. It's actually shorter than an AR even though it's a pistol. AR tact sprint duration is about 5.0 seconds. All vests with all boot combinations have a tact sprint duration of about 6.0 seconds with a pistol (other than WSP Stinger).
2. I did some other testing on stance transition times after sliding. What I found is that on Mnk (not sure about controller) prone doesn't work immediately following a slide. The bug happens on both a normal slide and a slide cancel. If I immediately try to go prone after a slide with a key mapped to prone my operator does nothing. If I wait a second then the prone works perfectly. If I'm sprinting or tact sprinting and then immediately stop and go prone it works perfectly. This is a big problem for MnK.