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Angels of Death

Please explain too me

How the hell can I get 1 shot with a dam sniper, But when I use a dam RPG (ROCKET PROPELLED GRENADE) with in 15 feet of me, hit the guy straight on and it only took off his dam armor and turns shoots me 3 times I DIE WITH FULL ARMOR. This game is getting to be a fucking joke.
 

Angels of Death

Wiseowl

Recruit
How the hell can I get 1 shot with a dam sniper, But when I use a dam RPG (ROCKET PROPELLED GRENADE) with in 15 feet of me, hit the guy straight on and it only took off his dam armor and turns shoots me 3 times I DIE WITH FULL ARMOR. This game is getting to be a fucking joke.
Yes I hate the fact that you shoot someone with a sniper and they are still alive, it’s not right!
 

CMCFLYYY

Recruit
My brother and I have been seeing this in Ground War, it's not better in Warzone. In fact, Infinity Ward perpetuates it. *sigh* I like the game, but this shit is just dumb.
This is for balance. Snipers have no place in a regular MP style game because their useful range SHOULD be way too long. However they shoehorn them in because players like them and variety is good, but they ahve to nerf them somehow or they'd be overpowered.

Only BR type games have the room for proper sniping. And yes, a .50cal anti-tank rifle should be 1-hit killing anyone no matter where it hits. But having a weapon like that in a game can severely ruin the experience for all, so they nerf it and make it take multiple body shots. This rewards players with good aim that can land headshots on faraway targets, but allows for players to escape death if they are hit with bodyshots. If it was 1-hit kill everywhere, it would just turn into a sniper campfest where everyone sits on rooftops with HDRs and no one ever moves, ever.

What they should be doing, IMO, is completely nerfing the ADS times for snipers. If they made it take 3-4 seconds to fully ADS that heavy obtuse weapon properly to your eyeball, that would make them completely unusable in any kind of short/mid-range situation. Whereas right now you can just quick scope and get away with it if you're accurate. This would relegate snipers to solely long range engagements, which is where they should be used. This would also give snipers a choice to make with their secondary - since they can't use the sniper mid-range at all, they'd have to decide between carrying an SMG for CQC or an AR for mid-range, and realize they'll be out-gunned in certain scenarios depending what they choose.

In the same vein, they should be massively increasing recoil for all weapons in general. I'm tired of seeing people beam players at midrange on full auto with an AR. If recoil/kick required you to semi-auto from mid-range to long-range, that would let snipers have a more distinct advantage in longer range engagements. It's crazy that you can get away with running an AR/SMG Loadout in a BR game with a huge open map. Sniping should reign supreme if you're at longer ranges and deter moving through open fields.

/rant
 

Wiseowl

Recruit
This is for balance. Snipers have no place in a regular MP style game because their useful range SHOULD be way too long. However they shoehorn them in because players like them and variety is good, but they ahve to nerf them somehow or they'd be overpowered.

Only BR type games have the room for proper sniping. And yes, a .50cal anti-tank rifle should be 1-hit killing anyone no matter where it hits. But having a weapon like that in a game can severely ruin the experience for all, so they nerf it and make it take multiple body shots. This rewards players with good aim that can land headshots on faraway targets, but allows for players to escape death if they are hit with bodyshots. If it was 1-hit kill everywhere, it would just turn into a sniper campfest where everyone sits on rooftops with HDRs and no one ever moves, ever.

What they should be doing, IMO, is completely nerfing the ADS times for snipers. If they made it take 3-4 seconds to fully ADS that heavy obtuse weapon properly to your eyeball, that would make them completely unusable in any kind of short/mid-range situation. Whereas right now you can just quick scope and get away with it if you're accurate. This would relegate snipers to solely long range engagements, which is where they should be used. This would also give snipers a choice to make with their secondary - since they can't use the sniper mid-range at all, they'd have to decide between carrying an SMG for CQC or an AR for mid-range, and realize they'll be out-gunned in certain scenarios depending what they choose.

In the same vein, they should be massively increasing recoil for all weapons in general. I'm tired of seeing people beam players at midrange on full auto with an AR. If recoil/kick required you to semi-auto from mid-range to long-range, that would let snipers have a more distinct advantage in longer range engagements. It's crazy that you can get away with running an AR/SMG Loadout in a BR game with a huge open map. Sniping should reign supreme if you're at longer ranges and deter moving through open fields.

/rant
I actually would prefer it to be like that! Long range is needed, l only wanted to change it to quickscoping cos there are hardly any chances to use the snipers normally!
 

CMCFLYYY

Recruit
How the hell can I get 1 shot with a dam sniper, But when I use a dam RPG (ROCKET PROPELLED GRENADE) with in 15 feet of me, hit the guy straight on and it only took off his dam armor and turns shoots me 3 times I DIE WITH FULL ARMOR. This game is getting to be a fucking joke.
I've posted this elsewhere, but RPGs and C4 need a huge nerf to their "ADS" time. It should take 5+ seconds from the moment you press the button to switch to an RPG to pull it out and fully ADS it before you can fire. If you already have it equipped this would save maybe 2 seconds, but still require 3 seconds to properly ADS to your eyeball before firing. This would render them COMPLETELY irrelevant as a CQC weapon, which is the prevailing use for them right now, because any competent player will kill you in less than that 3 seconds no matter what AR/SMG they're using. And I'd apply the same logic to C4 - it should take 5+ seconds to pull out of your backpack, throw, and switch to the detonator to explode. The double-tap insta-detonate is ludicrous and needs to go. And again this would completely nerf C4 for all CQC use.

The only use for these two weapons should be to kill vehicles or clear rooms of campers. In both of those situations you aren't going to be instantly killed, and the 5+ seconds to equip the weapon is acceptable. If you hear/see a car approaching from the edge of your minimap, you have time to equip your RPG and fire it at the vehicle when it gets to you. If you come up a squad camping upstairs in a house, you have time to pull out your C4 and toss it through the window. In neither scenario are you at risk of dying while you pull out the weapon. In these cases, the "special" weapon with the nerfed ADS time is being specifically used to regain an advantage another squad has by either using a vehicle or camping a house. It isn't being used as a CQC weapon because you can't properly use an SMG.
 

Carlos

Owner
Staff member
Private
I've posted this elsewhere, but RPGs and C4 need a huge nerf to their "ADS" time. It should take 5+ seconds from the moment you press the button to switch to an RPG to pull it out and fully ADS it before you can fire. If you already have it equipped this would save maybe 2 seconds, but still require 3 seconds to properly ADS to your eyeball before firing. This would render them COMPLETELY irrelevant as a CQC weapon, which is the prevailing use for them right now, because any competent player will kill you in less than that 3 seconds no matter what AR/SMG they're using. And I'd apply the same logic to C4 - it should take 5+ seconds to pull out of your backpack, throw, and switch to the detonator to explode. The double-tap insta-detonate is ludicrous and needs to go. And again this would completely nerf C4 for all CQC use.

The only use for these two weapons should be to kill vehicles or clear rooms of campers. In both of those situations you aren't going to be instantly killed, and the 5+ seconds to equip the weapon is acceptable. If you hear/see a car approaching from the edge of your minimap, you have time to equip your RPG and fire it at the vehicle when it gets to you. If you come up a squad camping upstairs in a house, you have time to pull out your C4 and toss it through the window. In neither scenario are you at risk of dying while you pull out the weapon. In these cases, the "special" weapon with the nerfed ADS time is being specifically used to regain an advantage another squad has by either using a vehicle or camping a house. It isn't being used as a CQC weapon because you can't properly use an SMG.
No. No. No. Hell. No. The ADS speed for both is exactly where it needs to be. It's slow, anyway. I don't get why you think RPG's are too powerful with ADS. I'm currently using RPG's in multiplayer. Oh my god. I need to get gold before they nerf this shit. People complaining about shit all the time. *sigh*
 

Wiseowl

Recruit
No. No. No. Hell. No. The ADS speed for both is exactly where it needs to be. It's slow, anyway. I don't get why you think RPG's are too powerful with ADS. I'm currently using RPG's in multiplayer. Oh my god. I need to get gold before they nerf this shit. People complaining about shit all the time. *sigh*
I’ve said this to you before, rpg’s And c4’s should really only be used on vehicles. Now someone else agrees with me. In reality it takes much longer to load an RPG or throw c4 and detonate it. You should not be able to get shot and then pull out a flipping RPG and kill enemy. Like wise run fast while getting c4 out of bag and detonating it that quick for an insta kill!
 

CMCFLYYY

Recruit
No. No. No. Hell. No. The ADS speed for both is exactly where it needs to be. It's slow, anyway. I don't get why you think RPG's are too powerful with ADS. I'm currently using RPG's in multiplayer. Oh my god. I need to get gold before they nerf this shit. People complaining about shit all the time. *sigh*
It takes just over half a second to ADS the RPG - 0.584s per XclusiveAce. It takes 0.6 seconds to kill someone with an M4 in CQC, and that's if you hit every bodyshot and that doesn't include ADS time, which adds another 0.2s. So you're looking at >0.8s minimum for ADS+TTK for an M4 with bodyshots in CQC, and that's if you don't miss a single shot. Meanwhile the RPG guy can ADS and fire in <0.6 and at CQC the blast is likely to put you down no matter where he hits. Most SMGs take a 1/10th of a second off that, but you're still talking >0.7 seconds for an MP5/MP7 ADS+TTK in CQC.

RPGs should be used as vehicle killers/camping room clearers only. The quick ADS time is what allows them to be used in CQC combat - nerfing that will rid them from CQC nearly entirely.
 

Carlos

Owner
Staff member
Private
I’ve said this to you before, rpg’s And c4’s should really only be used on vehicles. Now someone else agrees with me. In reality it takes much longer to load an RPG or throw c4 and detonate it. You should not be able to get shot and then pull out a flipping RPG and kill enemy. Like wise run fast while getting c4 out of bag and detonating it that quick for an insta kill!
My name is Carlos, and I aspire to be legend...

View: https://twitter.com/CarlosX360/status/1265457071471935494

:p

View: https://twitter.com/CarlosX360/status/1265452855575613441

:D
 

Wiseowl

Recruit
And what point is that....? That its overpowered? Nah. Reload is still slow. I cannot count the many times that I've died only because I was reloading...
It looks like it loads quick to me, just cos you died once doesn’t mean anything. You know you’ve been shot at before and then you RPG back and kill them! Lol! If not then plenty people have!
 
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