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DMZ I Know it's in BETA, but DMZ is Just ANOTHER Game for Jerks!

warcelt27

Recruit
Truly...you grind, grind, grind for gear just to get to and do these ridiculous missions - that the game alerts EVERYONE and their DOG you are trying to complete - then, if you survive, you run to exfil to await the helo, just to find the one player/squad - who have done nothing themselves - waiting in hiding to snipe you out, so that THEY can get all the gear YOU ground your arse off to collect!! Fine, yeah: it's a good military strategy...sort of. BUT, HOW is that not akin to the jerks who find the respawn points in games and pick folks off who don't really have the chance to do anything??

Yeah, you can fight back, and MAYBE you can break through, but if you don't, you have to wait HOURS for any weapons you had, run everywhere to find large or even medium packs and 2+ armor carriers...and anything else decent - all within 20 minutes - during which "armor piercing rounds" DON'T after the buff...

AND, unless you are coming in with your OWN mates, this community has NO idea what "team" actually means - it's just three cowboys willing to leave your arse in the dust to go do what THEY need to do. Seriously, yesterday, a "team"mate actually got into a vehicle while we were under attack, and DROVE OFF to save himself - didn't even effing ATTEMPT to let us onboard. So, OF COURSE we died and lost everything we'd ground for over the preceding hour.

I mean, have at it, if ruining others' day and play is your deal. I'm just wondering where decency has gone with people: players AND just in people in general.

Jerks, dude.
 
Hi there! It`s no so much time than I play the DMZ 2.0, but I can say that was increased the bot killing difficulty - maybe is that the dev solution of what you said... Also, I observed there are 3 kind of bots: civilians, militaries and some kind of "operators"... Some time ago (let's say two weeks) the civilians could be defeated with 1 or 2 bullets, militaries with 4-5 and the "operators" 8-10... Today is not the same... One military fall with minimum 15-20 of an AR bullets!!! (even you give head shot - you need to give 4-5 head shots to kill a bot!!!). Other observation: on the last time, when the radiation spread is started, the number of exit points is no more than 3 - when at the start of the game you can see 5 or 6... There is more: if you have a killing spree, the number of bots increase dramatically and, if you can escape, the next bots that you find on your way, are experts to defeat you with 1 or 2 bullets, even you have armor plates!!! So, there are changes applicated with some kind of reasons I spouse, but those changes are not amplifying the fun - it's reducing it a lot!!! I think that are many plyers who have the same and other observations that reduce the fun of the game, and this is the situation after no such long time since was launched (!)...
 
Maybe the devs are trying to foster Operator amity by making the AI harder to kill thereby increasing the incentives for Operators (real players) to work together..

Which, in and of itself, is not necessarily a bad thing..

But Activision really needs to do a MUCH better job in articulating their intent to the players...
 
You may have a point with Activision/Blizzard having the team goal in mind. You and I have been discussing in detail what GhostBlow talks about here, so it's clearly not just us; it would make sense there would be a thought to push team play.

HOWEVER, you are EXACTLY right that they should be open about that intent!

The thing that makes me doubt that intent is the fact that, as a team, gear is so scattered and hard to obtain for even a single Operator, especially if you want to complete these ridiculously difficult missions, that if you don't run solo, you'll certainly never get what each of you need as a TEAM - hell, you barely can on your own, anyway. And, like GB says here and we have been talking about, it takes one hit - maybe two - to remove a slot of armor (which, by the way, takes WAAAY too long to replace in general; forget it during a firefight where AI are everywhere around you!) and/or take you out completely. And, each member of a team would still be spending half an ammo mag or more on a single armored AI (it often takes three shots to bring down those AI who aren't!)...

So, if "team" is their intent, not only are they not articulating that to the player-base, but they're also going about it bass-ackwards via the mechanics and logistics of the game!

Honestly, my opinion is that a great deal of what would be/could be a really good play mode just wasn't thought through for the long game! Still, as I've said, it IS in BETA, so...
 
I knew the casual solo gamer was in trouble when I heard COD MW2.0's catch-phrase...

TEAM IS THE MOST FORMIDABLE WEAPON

:^/
And HOW! :rolleyes:
i think its a once a year and tarkov wipes the slate clean and everyone starts from scratch which i have no idea why.
Yeah. Although, in this instance, "starting from scratch" mayn't be a horrible thing... The Devs don't need to start over, but more than the "usual" buffs and tweaks are DEFINITELY called for in this game mode!
 
You may have a point with Activision/Blizzard having the team goal in mind. You and I have been discussing in detail what GhostBlow talks about here, so it's clearly not just us; it would make sense there would be a thought to push team play.

HOWEVER, you are EXACTLY right that they should be open about that intent!

The thing that makes me doubt that intent is the fact that, as a team, gear is so scattered and hard to obtain for even a single Operator, especially if you want to complete these ridiculously difficult missions, that if you don't run solo, you'll certainly never get what each of you need as a TEAM - hell, you barely can on your own, anyway. And, like GB says here and we have been talking about, it takes one hit - maybe two - to remove a slot of armor (which, by the way, takes WAAAY too long to replace in general; forget it during a firefight where AI are everywhere around you!) and/or take you out completely. And, each member of a team would still be spending half an ammo mag or more on a single armored AI (it often takes three shots to bring down those AI who aren't!)...

So, if "team" is their intent, not only are they not articulating that to the player-base, but they're also going about it bass-ackwards via the mechanics and logistics of the game!

Honestly, my opinion is that a great deal of what would be/could be a really good play mode just wasn't thought through for the long game! Still, as I've said, it IS in BETA, so...
I don't know if the last 2-3 weeks modifications are made by Actvision to increase the number of the players to play in team like suggest The Equalizer... I was raising up the idea have fun to play DMZ, not to be discontent playing it... It's very clear that any "real player" (like said The Equalizer) will no longer spent real money on equipment if is too hard to play against AI bots - this is the second idea...
 
OK, lads, I've done the research - which may be a totally moot point at this juncture, but here goes...

I went in with absolutely NO hope of getting anything or getting anyWHERE. But, that wasn't my purpose. This was:

At least in Tier 3 missions, it takes a minimum 3 hits to bring down the standard, un-armored AI at any distance beyond point blank, unless you score a direct head hit. Depending on your wepon, you can one-hit them at close range/point blank, but not with the pistol or the crap AK-S (or whatever version it is).

Armored AI - at ANY distance, the ones with helmets and 'night vision:' minimum 5 hits just to break their armor, and that's with head shots. Body took a minimum of 8. And that's just to bring them to the point you can START hurting them. If you can get a solid face shot with a sniper rifle/marksman rifle, you can one-shot them, but they will be shooting at YOU the whole time if you are anywhere close to them, so...good luck.

The SPECIAL armored AY - the ones in yellow and black? Minimum 10 body shots to be able to begin to hurt them, and some seem to repair if you don't keep hitting them. Minimum 5 head shots and, from what I saw, even a solid hit with a high-powered rifle can't one-shot them. AND, it seems if you can see them, THEY can see you, unless you are well positioned/hidden or behind them. But, once you pull the trigger, they're on you.

Also, ANY time you grab a contract (the green icons on the map) at any time, you will get swarmed, AND, if you have to exfil anything for those, the swarm the exfil site. Bollix!

Now, when YOU get hit by ANY of the AI, the "simple" or the armored and seemingly invincible "special" troops at closer than long range, it's one armor slot per hit. It's half at long distance.

Once your armor is gone, literally one hit at close range will kill you; two at medium or more. VERY stacked against us!

One other thing, with today's patch, the store offers the purchase of the M13B, or whatever it is - the one you could only unlock by doing the 'Chemist' mission in the fallout zone. I guarantee the folks who busted their arses to acquire that - and who probably played (and quit) a zillion times because of all the stuff we've been discussing - are going to be PISSED someone can just buy it now - a souped-up version of it, too!!! It's a good rifle, and I've seen a couple in MP, so I know at least a few did all the grind and got it to exfil and out before it was "for sale," so stay tuned for that incoming bitch about the mode to add to all of this!
 

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