generalcola123
Recruit
- mostly when I respawn some of the textures reload , this is distracting and should be removed in the final build .
- imo on the snow map there is way to much fog for snipers on ground level . also the map structure needs to change or there need to be random spawn points on the map like 1 in each building and each time you respawn you respawn in a different one . this is to avoid boring gameplay where everyone spawns behind the building and they all just fight in 1 chokepoint creating a very boring chokepoint the entire map . also the indoor environments are to dark and to bland .
- spawn points need to be fixed sometimes I spawn 3 feet in front of an enemy or in exactly the same spawn point as an enemy 1 second after or before they respawn .
- the overall text onscreen seems very bland like when you get a double , triple kill e.t.c nothing happens no logo comes on the top portion of the screen or anything , feels very bland besides the guy saying good job or whatever , also for killstreak rewards the margin that fills when you get kills should be red so it is easily visible . I posted some double kill graphics just as an example of what can be in the final game .
- compared to other smg's the sten feels useless with to much recoil and almost useless damage output . also the pistols in the game needs some buffing up either in damage output or ammo capacity . also the silencer in the beta is to thin/short .
- mg's visual bug - there is a green shoulder lamp swaying with your mg weapon when you sprint on the right side of the screen . this only happens on the snow level .
- imo all killstreaks should be 1 kill less or there should be some sort of perk that lessens all kills by 1 .
- the stims don't seem to do anything , no increase in health regen speed , no reduced damage intake , no increase in reload or sprint speed , or focus weapon accuracy meaning you have no spread for a limited time for larger weapons such as mg's . also the armor plates don't do anything either they do not reduce any damage taken .
- I get that this is a beta but in the final game axis skins need to be made for mp .
- imo on the snow map there is way to much fog for snipers on ground level . also the map structure needs to change or there need to be random spawn points on the map like 1 in each building and each time you respawn you respawn in a different one . this is to avoid boring gameplay where everyone spawns behind the building and they all just fight in 1 chokepoint creating a very boring chokepoint the entire map . also the indoor environments are to dark and to bland .
- spawn points need to be fixed sometimes I spawn 3 feet in front of an enemy or in exactly the same spawn point as an enemy 1 second after or before they respawn .
- the overall text onscreen seems very bland like when you get a double , triple kill e.t.c nothing happens no logo comes on the top portion of the screen or anything , feels very bland besides the guy saying good job or whatever , also for killstreak rewards the margin that fills when you get kills should be red so it is easily visible . I posted some double kill graphics just as an example of what can be in the final game .
- compared to other smg's the sten feels useless with to much recoil and almost useless damage output . also the pistols in the game needs some buffing up either in damage output or ammo capacity . also the silencer in the beta is to thin/short .
- mg's visual bug - there is a green shoulder lamp swaying with your mg weapon when you sprint on the right side of the screen . this only happens on the snow level .
- imo all killstreaks should be 1 kill less or there should be some sort of perk that lessens all kills by 1 .
- the stims don't seem to do anything , no increase in health regen speed , no reduced damage intake , no increase in reload or sprint speed , or focus weapon accuracy meaning you have no spread for a limited time for larger weapons such as mg's . also the armor plates don't do anything either they do not reduce any damage taken .
- I get that this is a beta but in the final game axis skins need to be made for mp .
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