Activision took to their official Call of Duty Blog, to discuss and have a dialogue about Skill Based Matchmaking (SBMM) process. They detailed a list of processes of how Skill Based Matchmaking works, and what it entails when you get into a Call of Duty lobby and/or match. [Source] The process of how SBMM works in Call of Duty in TL;DR format is the following, and it is from Activision themselves:
1. CONNECTION – As the community will attest, Ping is King. Connection is the most critical and heavily weighted factor in the matchmaking process.
2. TIME TO MATCH – This factor is the second most critical to the matchmaking process. We all want to spend time playing the game rather than waiting for matches to start.
3. The following factors are also critical to the matchmaking process:
· PLAYLIST DIVERSITY – The number of playlists available for players to choose from.
· RECENT MAPS/MODES – Considering maps you have recently played on as well as your mode preferences, editable in Quick Play settings.
· SKILL/PERFORMANCE– This is used to give our players – a global community with a wide skill range – the opportunity to have an impact in every match.
· INPUT DEVICE – Controller or mouse and keyboard.
· PLATFORM – The device (PC, Console) that you are playing on.
· VOICE CHAT – Enabled or disabled.
1. CONNECTION – As the community will attest, Ping is King. Connection is the most critical and heavily weighted factor in the matchmaking process.
2. TIME TO MATCH – This factor is the second most critical to the matchmaking process. We all want to spend time playing the game rather than waiting for matches to start.
3. The following factors are also critical to the matchmaking process:
· PLAYLIST DIVERSITY – The number of playlists available for players to choose from.
· RECENT MAPS/MODES – Considering maps you have recently played on as well as your mode preferences, editable in Quick Play settings.
· SKILL/PERFORMANCE– This is used to give our players – a global community with a wide skill range – the opportunity to have an impact in every match.
· INPUT DEVICE – Controller or mouse and keyboard.
· PLATFORM – The device (PC, Console) that you are playing on.
· VOICE CHAT – Enabled or disabled.