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Your BO2 class.

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What class do you use on Black Ops 2?

I always run with:

Primary: Peacekeeper EO Sights (Sizzle Reticle) and Fast Mags
Secondary: Crossbow Reflex
Wildcards: None
Scavenger
Engineer
Bouncing Betty
Flashbang

If you're having bad luck with a current class you're using try using the class I use. It's great, I also use the Peacekeeper with Target Sights in bigger maps such as Grind and Hydro.

-MCG
 
Baring in mind that I'm not very good, my standard load out looks a little like this:

Primary: Remington with the standard long barrel and laser sight.
No Secondary
Wildcard: Perk 3 greed
Perk 1: Lightweight
Perk 2: scavenger if I'm that far into my prestige otherwise I like coldblooded. Target finders are a close range killers worst nightmare.
Perks 3: Dexterity and Extreme conditioning. (If my reflexes happen to be especially fast that day, I'll switch out the Extreme conditioning and perk 3 greed for a perk 1 greed and hardline for extra kill-streak fun, and I'll adjust my kill streaks to those requiring a few more points than I normally can get reliably)
Lethal: Semtex
Tactical: Tactical Insertion 9x out of 10 since I have used a prestige point to permanently unlock it. Though I have been known to spam shock charges. But TI is really important for a class like this which is so dependent on leg work.

Now, if I'm looking for something with a little more range, I like this loadout.

Primary: SMR with reflex sight and select fire
Wildcard: Primary gunfighter and I bounce between using quick draw and stock depending on how I'm handling my weapon that day. If I'm pretty reflexive, I'll use stock for greater range of movement. If I'm kind of slow that day I'll throw on quickdraw to compensate.
Perk 1: Lightweight or Ghost depending on where I am in my prestige.
Perk 2: Toughness.
Perk 3: Dexterity.
Lethal: black betty or claymore since you do a lot of camping or localized fighting with this class and need to cover your entrances/have an extra warning signal of enemy approach
Tactical: I like shock charges specifically because of that principal. These stationary pieces of equipment perform double duty in having the secondary value of being good early warning detectors of approaching enemies. Even if they dont make the kill, you know your entrance has been breached.

I bounce between permutations of these two "standard" load outs, picking and choosing bits to compensate for my failing that day or to maximize my strengths if I'm playing really well. I also have a number of situation specific load outs such as an Anti Aircraft and Anti Turret class for those moments when the map gets especially dense with enemy kill-streak rewards.
 
Primary: PDW with Silencer and Stock
Secondary: Ballistic Knife
Wildcards: None
Perk 1: Lightweight
Perk 2: Cold-Blooded
Perk 3: Dead Silence
Lethals: Tomahwak
Defensive: Concussion

This is like my all time favorite class. I'm a ghost rusher and I like to get kills the assassin's way.
 
Primary: MSMC with silencer and taped mags
Secondary: some sort of rocket launcher, or if I'm feeling risky, the crossbow
Wildcards: none
Perk 1: hardline
perk 2: scavenger
perk 3: engineer
Lethals: claymore
defensie: concussion

My strategy is usually to place claymores first, then move forward. They'll catch anyone trying to sneak up against me, and I'll move though making silent kills and taking out anything in the sky.
 
Primary: Fal with view finder
Secondary: Balistics
Wildcard:None
Perk 1:Ghost
Perk2: Cold blooded
Perk 3:Dead Silence
lethals: Tomahawk
Defense:concussion

I'm always throwing them tomahawks
 
Primary: S12 with Long Barrel, Fast Mag and Laser Sight
Secondary: Balistics
Wildcard: Perk 1 Greed, Primary gunfighter
Perk 1: Flak jacket, Lightweight
Perk2: Toughness
Perk 3: Tactical Mask

I like this one for the extra perk and extra attachment I can take, doesn't include lethal or defense slotted equipment because, so far, I haven't found a need to take it! I'm doing pretty fine with this class, surprisingly, having no secondary just makes every bullet count!
 
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