I think @KeyboardDemon meant the actual definition of "bottleneck," at least that's how I took it. I think bottleneck in his mind is the weakness of the product, vs what it can do. For example, DLSS from what I understand is an algorithm that assumes what pixel is which is which, BUT it is still a "computer," so it will fumble on assuming which pixel gets propagated. @AntiCheatAgent94 has a few examples of this on some of his threads where graphics would be misinterpreted.i didnt know what to think because after benchmark it says bottleneck lol
Edit: Crap, I was late, KB responded as I was talking here. lol
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