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new video for your pleasure

I've watched the videos, I think you should be aiming at getting the best quality but not at the expense of playable frame rates.

Higher frame rates should also deliver lower input lag, but if getting the highest frame rates comes at the cost of trashing the visuals, then cut back a little. The opposite end of the spectrum is highest quality but that tanks the frame rates.

225fps with poor visuals can make it hard to recognise when a blocky shadow is a tree or an enemy or to spot enemies in the distance.

40-80fps might look stunning but the lower frame rates might lead to lag between a mouse button press and an on-screen response.

I tend to prefer optimal settings that lean towards higher quality. I know my GPU can deliver more than 180fps, but the quality loss to get that extra 20-25% is too high a price to pay, IMHO.

Your GPU has the performance to push hard with its overclock, but it only has 8GB GDDR which means that you don't have as much room for textures as you get with 10GB Video RAM on an RTX 3080.

My RTX 3080 is on a reference design PCB, so there is no factory overclock and my skinny 2-slot GPU doesn't have cooling that matches your EVGA FTW model, which is necessary for your overclock.

How you use it now is ultimately down to how important visual quality and frame rates are to you, but hopefully this post will give you some food for thought.
 
so if im understanding i should try and go middle of the road with quality , so instead of shooting for 200 fps or dropping to 80 fps go for maybe 140 150 ish fps .
 
That's what I'm doing, aiming at the middle ground for the best mix of quality and response speeds, with a bias towards quality as good visual fidelity makes it easier to spot enemies in the distance.
 
ok heres is performance with a few tweaks.
Some aggressive play there, I like it.

Frame rates are super high, but as I said before you're losing some of that high framerate advantage if you can't pick out enemies in the distance, it's not so easy to tell on a map like Shoot House as this is mostly medium to close range combat on a small map like this, but increase the distances and you will find it harder to spot enemies in the distance.

same video again im an idiot
Can you read lips?? Just kidding, remember to hit CTRL-C on the next video before hitting CTRL-V on the thread. lol
this is optimal and it still processing
Setting your Texture Resolution to Normal is good so you can run inside of your VRAM Limit but then set your DLSS to Optimal not Ultra High, this might reduce your FPS a bit more but it will improve visual quality.

Leave your Streaming Quality to Low, it won't have any impact on what you're doing because you're not streaming.

When testing, try to reduce as many variables as you can, only make 1 change at a time so you can see how that single change impacts performance.

As other players might not always have the same Ping rates that can affect the overall connection quality, you might see differences that are the results of those players and not your changes, so test in bot matches to eliminate server related issues from your results.

This is my opinion, don't take it as expert advice, but first, the frame rates dropped by around 30fps in the second (ahem... third) video, it's hard to tell from a YouTube video due to compression. I thought the second video looked better, you played better in the first video towards the start and got better as you progressed in the second.

Try setting it first with GeForce Experience then making changes in game, I moved my slider all the way over to Quality and then took it 2 steps to the left towards performance, but in your case you might want to move it 3 or 4 steps to the left as you definitely like to see a higher framerate.
 
@freakdaddy64 Take a look at this video:
This talks about nVidia's latest driver addition that helps with RTX series GPUs, and the following video shows you how to enable this new feature:
 
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