Call of Duty: WW2‘s multiplayer options were stronger than ever. Prioritising basic gunplay over futuristic technology helped Sledgehammer Games craft something that felt much more reliant on skill as opposed to luck.
Matches also felt larger and more dynamic. Bombers flew overhead while thunderous explosions rocked players as they strive to dispatch one another. This adrenaline-pumping action could be heightened even further with controllable vehicles on specific maps.
It wouldn’t be a first for the series, either. Treyarch’s own World at War saw arenas in WW2 Berlin littered with tanks players could jump into at anytime. It’s something we think would add an extra layer of enjoyment to combat if executed with the right balance.
Read more at http://www.trustedreviews.com/news/call-of-duty-black-ops-4-3373836#w6WOuuujW4FHRFu9.99
Matches also felt larger and more dynamic. Bombers flew overhead while thunderous explosions rocked players as they strive to dispatch one another. This adrenaline-pumping action could be heightened even further with controllable vehicles on specific maps.
It wouldn’t be a first for the series, either. Treyarch’s own World at War saw arenas in WW2 Berlin littered with tanks players could jump into at anytime. It’s something we think would add an extra layer of enjoyment to combat if executed with the right balance.
Read more at http://www.trustedreviews.com/news/call-of-duty-black-ops-4-3373836#w6WOuuujW4FHRFu9.99
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