I'm going to start right here...
So I'll let you die on that hill where you think a game that made $1b in sales and ~$750m in microtransactions a quarter is just :funding development" of the next $250m game. By that rate, they just funded the next 14 CoDs if they stopped selling everything today. These features exist because people can't avoid not spending money on them and it lines the devs pockets. This franchise is a money printer for them.
I thought
I told you to watch how you talk to me. I told you to rethink how you talk to me. I'm going to explain something to you: I'm a nice guy. I am very, very lenient. Now, I like that you are a long-time member, and contributing to the site with your insightful posts. Bravo. My main issue with you as of right now, is you are becoming more, and more of a pain in the ass not just to me, but to everyone else. I was just in a thread and I saw you arguing with another member about aimbots. So, I'm going to dole out a warning to you right here, right now: Cool it.
Now, that out of the way: I'm what you consider a "game journalist" (yes, a dying breed at the moment), I look at articles, and write them out. I went into deep dives with Activision's financials, and sales in the past. Each title in Call of Duty, since COD4: Modern Warfare sold at an average of 20 Million units worldwide.
This is what I wrote back in 2011:
COD4: Modern Warfare – 17 million units.
COD: World at War – 11 million units.
COD: Modern Warfare 2 – 20 million units.
COD: Black Ops – 18 million units.
That's where the $100 Million Marketing (per year) budget goes.
A quick google says the game costs roughly $50m to make, and then they spend another $200m on "marketing and launch", which tells you all you need to know already about where their true priorities are.
The other $100 Million goes to... Online servers. Yeah. The very thing that you complain about every year. Don't believe me? This is what I
wrote a while ago.
Here's MW3
records, Black Ops 3
records. Pay attention, there's a reason why I'm posting these links.
MW3 moved $400 Million for the weekend, BO3 by contrast did $500M for the same time period. This is before microtransactions were as prevalent as it is now. I'll come back to the BO3 thing soon. At this point, the model has always been: One developer develops a game, the next one in the rotation is released. Look above this post: COD4: Modern Warfare, World at War, Modern Warfare 2, Black Ops. Notice anything? Infinity Ward, Treyarch, Infinity Ward, Treyarch.
All that money goes into both studios, the marketing for both games, and the servers for both games. Which I explain servers ain't cheap.
If you add it up: $250 Million for two studios alone (since you admit that, that's how much Activision spends every year), is $500 Million. Now, Investors pay out this money to them, but they're
expecting 10x the revenue. Modern Warfare 2 was cheap to develop, so their profit margin was 1:5 ratio. But the revenue does not go anywhere else other than corporate issues at the time: They were facing a lawsuit with Vince Zampella and his now-Respawn colleagues. I just explained servers, publishing a game is both cheap, but also expensive, game development is expensive no matter how you spin it. Every employee on payroll is $100,000 a year. [Rockstar
says so.]
Then I found an article from 2015 that said both MW3 and Black Ops made $1.2b, and that was BEFORE the era where games pump out 100s of gun skins. Per an article from Forbes in May, CoD just publish sales figures anymore and with the introduction of free-to-play it's harder to quantify "sales" anyway. But Activision announced in December they had already made $1b in sales on the game, and then made nearly $1b IN MICROTRANSACTIONS ALONE IN THE FIRST QUARTER OF 2020. After making $750k in 2019 Q4.
Right, but Activision isn't one "company." There's a holding company called "Activision Blizzard," and pay attention to that name: Activision Blizzard. Activision itself focuses on Call of Duty, Skylanders, Sekiro, Crash Bandicoot, Spyro, and Blizzard is a different beast. They have Warcraft, Starcraft, Diablo, Hearthstone, and more. Those are just from the top of my head.
That's Billions of dollars going in, and out. Repeat after me: "Money going in, and out." Yeah, there are exorbitant executive bonuses, but to counter that, Bobby Kotick recently gave lifeboats to employees hit by COVID19.
This is why loot crates have to be banned, because for some reason people just CANNOT AVOID buying fake gun skins for a video game. One billion dollars a quarter in microtransactions.
That's not why lootcrates are banned. They're banned because Electronic Arts plastered lootcraes all over the place, and are even transparent about targeting kids with these lootcrates.
View: https://www.youtube.com/watch?v=kJlWr5Ss0Cw
*spits out alcohol and laughs his ass off*
I remember seeing a report that they made over a billion in microtransactions in just one year. That's all basically free money because they never saw money like that in the pre-micro days and still had great sales. I don't know about COD but I heard rumors it costs over 300 million to make GTA V. They saw a profit on the first day of sales too!
I'll strikethrough the first part, since I already explained this. GTAV was $50 Million to develop. But, the rest went to marketing/multiconsole development (originally launched on PS3/Xbox 360 > ported to PS4/Xbox One > now being ported to PS5), and other bills. But the thing is this, we're talking about two different beasts between COD and GTA. GTA is an open-world game with its own semi-open-world multiplayer mode.
You're right in your quote, but off by $40/$50Mill.
Here is the
list of most expensive games ever made. Learn it.