I have no expectation for any of this to become realized, it's just what I wish I could have in COD, with things that I don't mention being things I don't care much about (or just completely forgot) because I really only care about certain aspects of the game - most importantly class creation. I WILL be taking things that have already been created before. If you see any unbalance then just know that I don't really care because this is only a fantasy, not something I'm expecting to be created. A lot was taken from Ghosts, hence why I'm on this forum.
[ C l a s s C u s t o m i z a t i o n ]
~Pick 15~
The only necessary thing to have is a primary weapon.
You can customize your squad as you can in Ghosts.
Primary Weapons - I want it to be pretty much just like Ghosts, but with attachments taking points and a change to make a certain play style that's fun into something somewhat viable -
The Combat knife can be 'augmented':
Sword - Your knife has a longer blade, giving it an extra foot of reach.
Lighter Metal - Knife twice as quickly.
Secondary - Also just like Ghosts, Except with a NEW weapon:
Power Tazer - Stuns the enemy for 3 seconds and deals a minimal amount of damage. (10 meter range, full movement speed, 15 second recharge)
Lethal and Tactical grenades can also be the same as Ghosts.
Armor:
Ballistic Vest - Take 15% less damage from bullets
Flak Jacket - Take 15% less damage from explosives
Light Vest - Take 7.5% less damage from all sources
Juggernaut Vest - Movement speed decreased by 15%, all damage taken reduced by 15%
Stealth Vest - (No Damage Reduction) 10% Reduced noise, Move 5% faster, mark on map disappears twice as fast, invisible to enemies more than 50 meters away
Booster Pack - Jump three times higher, move 10% faster
Perks (There are NO pro versions):
-------------{Movement}--------------
Agillity - Move 10% faster
Marathon - Sprint without stopping
Masochism - Move 20% faster and take 5% reduced damage after taking damage
Athlete - Bonus speed from sprinting is increased 5% and you climb 50% faster
Desperation - Disabling effect strength is cut in half
-------------{Awareness}--------------
Predator - Highlight enemies moving within 2 meters of you
SitRep - Highlights all enemy equipment
Psychic - Enemies marked on the map are tracked for 3 seconds
Amplify - Hear enemies louder; hear "assassins" normally
Revenge - Highlights enemies and marks them on your map for 8 seconds after they kill you
---------------{Offense}---------------
Bloodlust - Increases all damage dealt by 10%
Penetration - Bullets more effectively fire through walls
Avenger - Highlights and tracks an enemy on the map for 4 seconds after they kill an ally
Deadly Force - 1 Extra lethal equipment
Hunter - Highlights enemies within 10 meters around you for 2 seconds after killing an enemy
---------------{Defense}--------------
Toughness - Decreases all damage taken by 10% (99% taken with bloodlust 90% without)
ICU - Regenerate health twice as quickly
Resilience - Take no falling damage and weapon is ready faster after sprinting (works with knives).
Control Master - 2 Extra tactical equipment
Point Guard - Start with full ammo capacity, +10% damage while not moving
---------------{Handling}-------------
Sleight of Hand - Reload faster
Stalker - Move Faster While aiming
On the move - switch weapons twice as fast (can be done while sprinting), reload while sprinting
Intense Training - Aim faster, throw equipment faster and farther, +10% accuracy
Berserker - Move 30% faster and reload twice as fast (stacks with other perks) for 2.5 seconds after killing an enemy
---------------{Stealth}----------------
Assassin - Make 90% less noise (noise reduction abilities add) and don't reveal death locations to enemies
Incognito - No red crosshairs, enemy callouts, or name
Off the Grid - Can't be detected by killstreaks
No Trace - Highlight and map marking durations reduced by 80%
Ghost - No hitmarker displayed for enemies when not at full health
Killstreaks:
Killstreaks are picked freely from 3 categories - Assault, Support, and Specialist - 1 kill = 50 points - you can have up to 4
Assault:
Points earned from these count toward other killstreaks
Auto-tracker (100 points) - Highlights and tracks enemies on the map for 3 seconds after they are seen, timer starts after they leave your vision; lasts 40 seconds
Missile Strike (50 points) - Fire 1 missile from the air that can see all enemy positions
Assault Helicopter (350 points) - Calls in a helicopter to shoot any enemies in the open
Helo Pilot (500 points) - Pilot a helicopter
Sniper Squadmate (250 points) - Calls in a professional mercenary with a sniper
Assassin Squadmate (150 points) - Calls in a speedy stealthy mercenary with a sword, and tazer to sneak around your area killing anyone they find, avoiding detection whenever possible(All movement perks+All stealth perks+Stealth vest+Toughness+Resilience)
Assault Squadmate (200 points) - Calls in a soldier with an assault rifle to charge the frontline
Power Armor (400 points) - Activate to give yourself armor that decreases all damage taken by 50% and doesn't weigh you down
Support:
Works with overall score instead of per-life scores
Motion Sensor (100 points) - scans in a circular (spherical technically) area within 20 meters of you; instantly pings the area around you with a 20 meter range; lasts 1 minute
Radar (150 points) - Scans the entire map from west to east over 3 seconds, every 5 seconds; every radar reduces scan time by .5 seconds (minimal 1 second) and scan delay by 1 second (minimal 1 second); lasts 1 minute
Heat Scan (250 points) - Allies can see all enemies through all obstacles; lasts 15 seconds
Adrenaline Packs (150 points) - Grants all allies +5% damage, damage reduction, and movement speed for 1 minute
Riot Squadmate (250 points) - Calls in a heavily armored riot control officer to take hits for you
Shotgun Squadmate (300 points) - Calls in a soldier with a shotgun and medium armor to follow you and protect your flank
Guard (300 points) - Calls in a soldier with an LMG, plenty of ammo, and heavy armor to watch over a large area from a safe position
Supply Pack (200 points) - Deploys a supply pack to restock ammo and give a random attachment to the weapon your holding (Only works if you have room for one [augment applies], works with the combat knife)
Specialist:
Pick another perk for 100 points
Works with Deadly Force and Control Master
[ C l a s s C u s t o m i z a t i o n ]
~Pick 15~
The only necessary thing to have is a primary weapon.
You can customize your squad as you can in Ghosts.
Primary Weapons - I want it to be pretty much just like Ghosts, but with attachments taking points and a change to make a certain play style that's fun into something somewhat viable -
The Combat knife can be 'augmented':
Sword - Your knife has a longer blade, giving it an extra foot of reach.
Lighter Metal - Knife twice as quickly.
Secondary - Also just like Ghosts, Except with a NEW weapon:
Power Tazer - Stuns the enemy for 3 seconds and deals a minimal amount of damage. (10 meter range, full movement speed, 15 second recharge)
Lethal and Tactical grenades can also be the same as Ghosts.
Armor:
Ballistic Vest - Take 15% less damage from bullets
Flak Jacket - Take 15% less damage from explosives
Light Vest - Take 7.5% less damage from all sources
Juggernaut Vest - Movement speed decreased by 15%, all damage taken reduced by 15%
Stealth Vest - (No Damage Reduction) 10% Reduced noise, Move 5% faster, mark on map disappears twice as fast, invisible to enemies more than 50 meters away
Booster Pack - Jump three times higher, move 10% faster
Perks (There are NO pro versions):
-------------{Movement}--------------
Agillity - Move 10% faster
Marathon - Sprint without stopping
Masochism - Move 20% faster and take 5% reduced damage after taking damage
Athlete - Bonus speed from sprinting is increased 5% and you climb 50% faster
Desperation - Disabling effect strength is cut in half
-------------{Awareness}--------------
Predator - Highlight enemies moving within 2 meters of you
SitRep - Highlights all enemy equipment
Psychic - Enemies marked on the map are tracked for 3 seconds
Amplify - Hear enemies louder; hear "assassins" normally
Revenge - Highlights enemies and marks them on your map for 8 seconds after they kill you
---------------{Offense}---------------
Bloodlust - Increases all damage dealt by 10%
Penetration - Bullets more effectively fire through walls
Avenger - Highlights and tracks an enemy on the map for 4 seconds after they kill an ally
Deadly Force - 1 Extra lethal equipment
Hunter - Highlights enemies within 10 meters around you for 2 seconds after killing an enemy
---------------{Defense}--------------
Toughness - Decreases all damage taken by 10% (99% taken with bloodlust 90% without)
ICU - Regenerate health twice as quickly
Resilience - Take no falling damage and weapon is ready faster after sprinting (works with knives).
Control Master - 2 Extra tactical equipment
Point Guard - Start with full ammo capacity, +10% damage while not moving
---------------{Handling}-------------
Sleight of Hand - Reload faster
Stalker - Move Faster While aiming
On the move - switch weapons twice as fast (can be done while sprinting), reload while sprinting
Intense Training - Aim faster, throw equipment faster and farther, +10% accuracy
Berserker - Move 30% faster and reload twice as fast (stacks with other perks) for 2.5 seconds after killing an enemy
---------------{Stealth}----------------
Assassin - Make 90% less noise (noise reduction abilities add) and don't reveal death locations to enemies
Incognito - No red crosshairs, enemy callouts, or name
Off the Grid - Can't be detected by killstreaks
No Trace - Highlight and map marking durations reduced by 80%
Ghost - No hitmarker displayed for enemies when not at full health
Killstreaks:
Killstreaks are picked freely from 3 categories - Assault, Support, and Specialist - 1 kill = 50 points - you can have up to 4
Assault:
Points earned from these count toward other killstreaks
Auto-tracker (100 points) - Highlights and tracks enemies on the map for 3 seconds after they are seen, timer starts after they leave your vision; lasts 40 seconds
Missile Strike (50 points) - Fire 1 missile from the air that can see all enemy positions
Assault Helicopter (350 points) - Calls in a helicopter to shoot any enemies in the open
Helo Pilot (500 points) - Pilot a helicopter
Sniper Squadmate (250 points) - Calls in a professional mercenary with a sniper
Assassin Squadmate (150 points) - Calls in a speedy stealthy mercenary with a sword, and tazer to sneak around your area killing anyone they find, avoiding detection whenever possible(All movement perks+All stealth perks+Stealth vest+Toughness+Resilience)
Assault Squadmate (200 points) - Calls in a soldier with an assault rifle to charge the frontline
Power Armor (400 points) - Activate to give yourself armor that decreases all damage taken by 50% and doesn't weigh you down
Support:
Works with overall score instead of per-life scores
Motion Sensor (100 points) - scans in a circular (spherical technically) area within 20 meters of you; instantly pings the area around you with a 20 meter range; lasts 1 minute
Radar (150 points) - Scans the entire map from west to east over 3 seconds, every 5 seconds; every radar reduces scan time by .5 seconds (minimal 1 second) and scan delay by 1 second (minimal 1 second); lasts 1 minute
Heat Scan (250 points) - Allies can see all enemies through all obstacles; lasts 15 seconds
Adrenaline Packs (150 points) - Grants all allies +5% damage, damage reduction, and movement speed for 1 minute
Riot Squadmate (250 points) - Calls in a heavily armored riot control officer to take hits for you
Shotgun Squadmate (300 points) - Calls in a soldier with a shotgun and medium armor to follow you and protect your flank
Guard (300 points) - Calls in a soldier with an LMG, plenty of ammo, and heavy armor to watch over a large area from a safe position
Supply Pack (200 points) - Deploys a supply pack to restock ammo and give a random attachment to the weapon your holding (Only works if you have room for one [augment applies], works with the combat knife)
Specialist:
Pick another perk for 100 points
Works with Deadly Force and Control Master
Last edited:
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