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COD Ghosts is a rip off

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Neil

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Don't get wrong as I've played all of the COD games. But this one is taking the biscuit. Every map/level used in the game has been used before in previous cod games. The structure for the buildings, roads, cars etc... are all the same. All they have done is thrown a different colour blanket over the sandbox and charged you £40 for it . When your playing next time, you'll recognise the shape of the building or a street from black ops 1&2 or modern warfare....:(
 
so.......what did you say exactly?

This game is the MOST different then ANY other Cod, I'm not sure what game you are playing but I have NEVER seen maps like these ones and I have been around since CoD 4.

All of these maps are x2 the size of every other Call of Duty map. (Besides some in WaW)
 
so.......what did you say exactly?

This game is the MOST different then ANY other Cod, I'm not sure what game you are playing but I have NEVER seen maps like these ones and I have been around since CoD 4.
He's saying that most of the assets from the Modern Warfare/Black Ops series has been "cut & pasted" onto Ghosts. I mean yeah, I'd agree. But the other half is new, like in StoneHaven, 70% is new, and the rest is from other games. My favorite example of a copy and paste map would be Chasm.
All of these maps are x2 the size of every other Call of Duty map. (Besides some in WaW)
The maps themselves are different, but the assets (textures, models, and whatnot) are from the other games in the series.

It's like this, I see these container boxes that they use in the Army/Marines quite a lot across from MW2, MW3 and now Ghosts. The texture is the exact same one from the old ones.
 
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