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Frustration with Inactivity Kicks in Private Co-op Zombies Mode – Lost Progress and GobbleGums

Why does the game kick players out after a short period of inactivity in a co-op Zombies game? It doesn’t make sense. My friends and I were in the middle of the Easter Egg quest, and our host had to step away for a quick bathroom break. Within 5–10 minutes, the game kicked all of us out due to the host’s "loss of connection." Upon checking, we found out he was kicked from his own party just for being inactive briefly. This was incredibly frustrating since we’d invested three hours in the Easter Egg and didn’t even get to attempt the boss fight. I genuinely wonder if these games are properly playtested. If they were, something like this should have been caught and addressed through feedback.

PS: I lost so many GobbleGums on this attempt, so I’m pretty frustrated by that too.
 

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