Wiseowl
Recruit
Right thanks, so what attachments to do that?Designated Marksman Rifle
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Right thanks, so what attachments to do that?Designated Marksman Rifle
Sent from my CLT-L09 using Tapatalk
I believe it's a sniper. I remember DMR somewhere.What is a dmr?
I spoke too soon.Designated Marksman Rifle
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So the 10 mag bullets On the cr5 are powerful enough to feel like a sniper?I think the main attachments world be the 10 round Mag, Squal barrel, and sniper rifle scope.
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Let me refer you to @CMCFLYYY as he knows more about this than I do.So the 10 mag bullets On the cr5 are powerful enough to feel like a sniper?
So the 10 mag bullets On the cr5 are powerful enough to feel like a sniper?
I think the main attachments world be the 10 round Mag, Squal barrel, and sniper rifle scope.
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Wow! Lot’s of useful info there!Not sure what game modes y'all are playing, but in Hardcore absolutely. And I should clarify here - IMO a sniper is a bolt-action rifle like the HDR, AX-50, or Kar (I don't care that MW calls it a DMR, it's not). The long exception to this is the Rytec, which is based on the Barrett .50cal which is an anti-tank semi-auto "sniper". All of these can kill in 1 headshot in Warzone, and 3 body shots at any range (except for the Kar which needs 5 to the stomach/limbs at long range). Meanwhile a DMR is a semi-auto that deals more damage per bullet than an AR but not as much damage as the previously mentioned snipers. They fire at a slower ROF and have smaller mags compared to ARs. The grouping here includes the EBR, SKS, Dragunov (again don't care that the game calls it a sniper, with a 2 HTK headshot it is a DMR), and the MK2. All 4 of these require 2 headshots to kill in Warzone, and anywhere between 3-6 body shots at longer ranges.
The 10-R mag conversion for the CR56 converts it to a 10-round mag fired semi-auto that deals more damage than a standard AR and is meant to be used like a DMR. To properly determine it's usage we should look at all 3 game types - Core, Hardcore, and Warzone.
Core: The stock CR56 needs 2 headshots and 3 body shots to kill at short ranges, but that quickly drops off to 3 headshots and 4-5 body shots outside 45m. The Zodiac barrel would extend that "short" range to 30m and the longest range to 60m, so that helps for most of Multiplayer ranges. The 10-R conversion makes it a 1 HTK for headshots at shorter ranges. It will require 2 headshots out at the longer Multiplayer ranges, but will never require more than 2-3 body shots. So the DMR conversion takes the stock CR56 from a 2-3 headshot and 3-5 bodyshots to 1-2 headshots and 2-3 body shots, so it's basically removing at least 1 HTK across all ranges. The trade-off is the semi-auto fire and you only get 10 shots, so at longer ranges 5 body shots might be pushing it with 50% accuracy.
Hardcore: This is where the 10-R mags shine. The stock CR56 is 1 HTK to the entire body at short range, but that does drop off to 2 HTK to the body at the longer Multiplayer ranges. The 10-R mags remove that longer range problem by making it 1 HTK to any part of the body at any range. The 10-round mag isn't an issue here, because you only need 1 HTK and even at 33% accuracy you could still kill 3 enemies with one mag. Another benefit here is you don't need the Zodiac barrel to extend the range, since it's already a 1 HTK at any range. So you can skip a barrel altogether to gain back that attachment you lost by equipping the 10-R mag, something to help with Stability or ADS like a stock or one of the shorter barrels. I personally ran my CR56 DMR with the following:
Mono Suppressor
VLK 3.0x
FTAC Hunter
Commando Grip
10-R Mag
Again I hate when the enemy team knows where I am, plus I don't want to get reliant on a compensator when I "practice in Multiplayer" because then in Warzone where you HAVE to use a suppressor I won't be used to the recoil. So better to practice the way I'll be using it in Warzone. Also I went with that FTAC Hunter stock to add extra aiming stability for first shot accuracy - with a 1 HTK DMR that first shot is all you need so being on target for that first shot is important.
Warzone: The stock CR56 needs 5 headshots but just 6-8 body shots at closer ranges. This drops to 7 headshots and 9-11 body shots at longer ranges, which is still better than the 5.56 rifles which need 14 but the lower ROF helps balance it. Similarly story here as with Core Multiplayer - there is a benefit to using the 10-R conversion but the smaller mag size really hurts when it takes more HTK. The DMR conversion requires only 3 headshots and 5-6 body shots at short range, which already is beginning to push it with 50% accuracy on a 10-round mag. At longer ranges it drops to 4 headshots and 6-8 body shots. 8 body shots at 50% accuracy means you will need most of 2 mags to kill someone at longer range. By contrast the EBR and SKS will both kill in 5-6 body shots at long range, while the Dragunov only needs 4. That isn't too big of a different (6-8 for the CR56, 4-6 for those 3 DMRs), but all 3 of those can equip extended mags beyond the 10-round limit of the CR56. To compare all 4 DMRs at a hypothetical 50% accuracy:
CR56: 7 body HTK = 14 shots fired with 10 round mags, means you are using 2 mags just to kill 1 enemy
EBR: 5 body HTK = 10 shots fired with 20 round mags, means you can kill 2 enemies with 1 mag
SKS: 6 body HTK = 12 shots fired with 30 round mags, means you can kill 2+ enemies with 1 mag
Dragunov: 4 body HTK = 8 shots fired with 20 round mags, means you can kill 2+ enemies with 1 mag
You can easily see how the CR56 is outgunned in Warzone by the other DMRs.
For me, the 10-R conversion was just a means to make the gun more lethal for Hardcore while I was unlocking camos. In Warzone I only use the stock CR56 as a secondary to my Kar.
I was trying to remember how I had set it up for my experiments before I switched over to the beast of a gun that I currently roll with, and I thought that if it was going to be setup as a DMR then a longer distance scope would help achieve that.Not sure if you were referring to Multiplayer or Warzone, but those are conflicting attachments.
Going back to the discussion on server lag compensation....
I am hardwired with about 300mb down. I feel like I am at a disadvantage to those that have a low connection. I am wondering if it would be better for me to use my wifi at ~70/mb to even the playing field, or is the a myth?
Going back to the discussion on server lag compensation....
I am hardwired with about 300mb down. I feel like I am at a disadvantage to those that have a low connection. I am wondering if it would be better for me to use my wifi at ~70/mb to even the playing field, or is the a myth?
The way I understand how the servers populate games is that they will find players with similar ping rates and put them in together, at least that's what I see on PC, I see it look for players running at less than 25ms ping, then 49ms, and then the next step and the next etc... so you shouldn't see a 200ms ping player going up against a 25ms ping player if I have understood that correctly.No matter your connection speed, if you're still getting a low ping to nearby servers, you're still going to have a solid connection. You'd have to have an awful internet provider with like 200+ pings to notice any kind of advantage with lag compensation. At least as far as I have understood the topic.